Features:
- Adds a blueprint function library with nodes to make saving and loading easier
- Adds a Project Settings entry under Plugins called Save Game Settings
- No C++ Required: just start adding nodes from the library to your blueprints after project settings are set
- No additional blueprints required: no unnecessary middle-man object to run functions from
- Less setup with more power so that you don't have to build an entire system for saved games
- Saving can run on a separate thread so it doesn't interrupt the game
- Structs exposed to blueprints so you can manually manage the data you need to
- Values can be erased so tasks can be automated with arrays without worrying about edge cases
- An interface can be added in blueprints or C++ for events such as PreSave, PostSave, PreLoad, and PostLoad
Extra Features:
- A blueprint or C++ subclass can be made from SaveGameObject or ExpandedSaveGameLibrary
- Save each slot in a single .sav file, or a separate .sav file for each save slot
- Multithreading
- Multi-user support
- Wildcard pins to automate saving/loading complex structures, including maps
Core Modules: SaveGameLibrary(Runtime)
Number of C++ Classes: 16
Supported Development and Target Build Platforms: Win64
特征:
- 添加包含节点的蓝图函数库,使保存和加载更容易
- 在名为”保存游戏设置”的插件下添加项目设置条目
- 不需要C++:在设置项目设置后,只需开始将库中的节点添加到蓝图中
- 不需要额外的蓝图:没有不必要的中间人对象从运行函数
- 更少的设置和更多的权力,这样你就不必为保存的游戏建立一个完整的系统
- 保存可以在一个单独的线程上运行,所以它不会中断游戏
- 向蓝图公开的结构,以便您可以手动管理所需的数据
- 可以擦除值,因此可以使用数组自动执行任务,而不必担心边缘情况
- 可以在蓝图或C++中为诸如PreSave、PostSave、PreLoad和PostLoad等事件添加接口
额外功能:
- 蓝图或C++子类可以从SaveGameObject或ExpandedSaveGameLibrary创建
- 保存在一个单一的每个插槽.sav文件,或单独的。每个保存槽的sav文件
- 多线程
- 多用户支持
- 自动保存/加载复杂结构(包括地图)的通配符引脚
核心模块:SaveGameLibrary(运行时)
C++类数:16
支持的开发和目标构建平台:Win64
Provides a list of blueprint functions for storing and retrieving values, spawning stored actors, and creating, loading, and deleting save slots. It also provides an interface for blueprint implementable events, and an entry to project settings to change project-wide settings, like the name of the .sav file, multithreading, and whether to use a single file for all slots or a different file for each slot.
提供用于存储和检索值、生成存储的actor以及创建、加载和删除保存槽的蓝图函数列表。 它还为蓝图可实现事件提供了一个接口,并为项目设置提供了一个条目,以更改项目范围内的设置,如项目的名称。文件,多线程,以及是对所有插槽使用单个文件还是对每个插槽使用不同的文件。
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