Code Modules:

  •  A Runtime module that records any player actions or events you setup to be recorded while your game is running 
  •  An editor widget that reads the recordings and displays them where they happened in the level

Network Replicated: No

Supported Development Platforms:

  • Tested on Win64

Supported Target Build Platforms:

  • Win64
  • Linux (Tested on a dedicated server)

Documentation:

Product documentation.

FAQ PDF

Setup PDF

Sample Projects:

UE5.1 Sample project

UE4.27 Sample project

Sample File:

Sample Telemetry File recorded on Expanse (Lyra)

代码模块:

  •  一个运行时模块,用于记录您在游戏运行时设置要记录的任何玩家操作或事件 
  •  一个编辑器小部件,它读取录音并显示它们在关卡中发生的位置

网络复制:没有

支持的开发平台:

  • 在Win64上测试过

支持的目标构建平台:

  • Win64的
  • Linux(在专用服务器上测试)

文件:

产品文档.

常见问题PDF

安装PDF

项目样本:

UE5.1样本项目ct,ct

UE4.27示例项目

样本档案:

遥测文件示例 录录玫搂鲁










Know your players, don’t guess. With this game telemetry plugin you will have the data to back up your design decisions and iterate your features based on recorded telemetry.

This will help you achieve a high level of confidence in the actions to take and changes you want to make to your game. If you ever found yourself in a situation where you knew something doesn’t work as intended, something about your design or your layout felt off, or worse, caused a lot of frustration and yet you still couldn’t put your finger on what that something was exactly, then this plugin is for you.

Features:

  • Record any event when and where it happened via Blueprints or C++, the choice is yours.
  • Every event can be associated with a specific player. Ideal for online matches.
  • Load the recorded data into the editor, via the Telemetry Widget
  • Display your player movements as lines in the world to track their movement.
  • Determine where players died most, who killed them and where the killer has been.
  • Display any number of events you recorded as a heatmap. Whether that’s player paths, deaths, respawns or skills used.
  • Filter what you see per player
  • Filter what you see per event type
  • Comes with all its code so you can define and record your own events that match your games needs
  • All events are stored as JSON data and can be easily imported into your favorite spreadsheet software to create statistics, provided that that software supports JSON imports.

了解你的球员,不要猜测。 有了这个游戏遥测插件,你将有数据来备份你的设计决策,并根据记录的遥测迭代你的特性。

这将帮助你对要采取的行动和你想对你的游戏做出的改变有很高的信心。 如果你曾经发现自己在一个情况下,你知道的东西不按预期工作,你的设计或布局的东西感觉关闭,或者更糟,造成了很多挫折,但你仍然不能把你的手指上的东西到底是什么,那么这个插件是给你的。

特征:

  • 通过蓝图或C++记录任何事件发生的时间和地点,由您选择。
  • 每个事件都可以与特定玩家相关联。 非常适合在线比赛。
  • 通过遥测小部件将记录的数据加载到编辑器中
  • 显示你的球员的运动作为线在世界上跟踪他们的运动.
  • 确定玩家死亡最多的地方,谁杀死了他们以及凶手去过哪里。
  • 将您记录的任意数量的事件显示为热图。 无论是玩家路径,死亡,重生还是使用的技能。
  • 过滤每个玩家看到的内容
  • 过滤每个事件类型所看到的内容
  • 附带所有代码,因此您可以定义和记录自己的事件,以满足您的游戏需求
  • 所有事件都存储为JSON数据,并且可以轻松导入到您喜欢的电子表格软件中以创建统计信息,前提是该软件支持JSON导入。
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