Features:

  •  Paint vertex color in runtime
  •  Paint in single LOD or all LODs
  •  You can select paint channel R/G/B/A/RGBA
  • Paint in a box range or sphere range
  • Falloff curve
  • Paint Opacity
  • This plugin does not modify the mesh’s vertex color in a way that may be exported,but you can save vertices color in save game.

Code Modules:

  •  RuntimeVertexPainterBPLibrary(Runtime)

Number of Blueprints:3

Number of C++ Classes:1

Network Replicated: (Yes)

Supported Development Platforms: (Windows)

Supported Target Build Platforms: (Windows)

Documentation: DOCUMENTATION

特征:

  •  在运行时绘制顶点颜色
  •  在单个LOD或所有Lod中绘制
  •  您可以选择油漆通道R/G/B/A/RGBA
  • 在盒子范围或球体范围内涂漆
  • 衰减曲线
  • 油漆不透明度
  • 此插件不会以可导出的方式修改网格的顶点颜色,但你可以在保存游戏中保存顶点颜色。

代码模块:

  •  RuntimeVertexPainterBPLibrary(运行时)

蓝图数目:3

C++类数:1

网络复制:(是)

支持的开发平台:(Windows)

支持的目标构建平台:(Windows)

文件: 文件










Vertex color is color information attached to each vertex of mesh,it can be used to blend material layers to make some wonderful effects.

This plugin is designed for painting vertex color in runtime.

Both StaticMeshComponent and SkeletalMeshComponent can be painted

16 Blueprint nodes included,8 for static mesh and 8 for skeletal mesh

To view all functions and functions included,please go to

DOCUMENTATION

And here is a DEMO for you

Update 1.1 :Network replicated version update

New Component:BP_VertexPainterComponent to help you paint vertex color network replicated

New examples:Bomb explosion and sword wounds.

顶点颜色是附着在网格每个顶点上的颜色信息,它可以用来混合材质层以产生一些奇妙的效果。

这个插件是为在运行时绘制顶点颜色而设计的.

StaticMeshComponent和SkeletalMeshComponent都可以绘制

包括16个蓝图节点,8个用于静态网格体,8个用于骨架网格体

要查看包含的所有功能和功能,请转到

文件

这里是一个 示范 给你的

更新1.1:网络复制版本更新

新组件:BP_VertexPainterComponent,帮助您绘制顶点颜色网络。

新的例子:炸弹爆炸和剑伤。

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