Features: (Please include a full, comprehensive list of the features of the product)
- Editor and Runtime
- Add to Data Tables
- Remove from Tables
- Get Length of Data Tables
Code Modules: (Please include a full list of each Plugin module and their module type (Runtime, Editor etc.))
- DataTableNodes[Runtime]
- DataTableNodesEditor[Editor]
Documentation: https://app.milanote.com/1MOdqH1S2Bad6S?p=PkSqswQuaBF
Number of C++ Classes: 2
Network Replicated: (No)
Supported Development Platforms: (Windows)
Supported Target Build Platforms: (Windows)
特点:(请包括一个完整的,全面的产品功能列表)
- 编辑器和运行时
- 添加到数据表
- 从表中删除
- 获取数据表的长度
代码模块:(请包括每个插件模块及其模块类型(运行时,编辑器等)的完整列表。))
- DataTableNodes[运行时]
- DataTableNodesEditor[编辑]
文件:https://app.milanote.com/1MOdqH1S2Bad6S?p=PkSqswQuaBF
C++类数:2
网络复制:(否)
支持的开发平台:(Windows)
支持的目标构建平台:(Windows)
Data Tables are an extremely useful tool inside Unreal Engine but sadly blueprints does not have the same functionality that you get inside C++. This plugin was created to expose those features into blueprints for everyone to use. Using the power of K2 nodes, you can easily add, remove, and change the data inside a data table while the nodes will automatically update to the variables in your struct.
数据表在虚幻引擎中是一个非常有用的工具,但遗憾的是蓝图没有在C++中获得的相同功能。 这个插件的创建是为了将这些特性公开到蓝图中供每个人使用。 使用K2节点的强大功能,您可以轻松地添加,删除和更改数据表中的数据,而节点将自动更新为结构中的变量。
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