A set of tools that makes it easier to create & modify landscapes in Unreal Engine. It works with your existing landscape & materials but adds extra tools to make things faster & better.
一组工具,可以更轻松地在虚幻引擎中创建和修改地形。 它与您现有的景观和材料,但增加了额外的工具,使事情更快和更好。
Features:
- Import External HeightMaps into existing landscapes in seconds
- Post-process imported height data as needed
- Paint your landscape in a procedural way using a lot of masking options (height, normal, location, etc)
- Import external WeightMaps in seconds
- Works with existing landscape materials
- Works with existing landscape & works with existing Landscape tools
🚧 Roadmap
Code Modules:
- TerrainMagic – Runtime
- TerrainMagicEditor – Editor
Number of Blueprints: 2
Number of C++ Classes: 2
Network Replicated: N/A
Supported Development Platforms: Win32, Win64
Supported Target Build Platforms: All
Documentation: https://bit.ly/terrainmagic-docs
Example Project: Included as an example level: https://youtu.be/1HARQ9Fb89A
特征:
- 在几秒钟内将外部高度图导入现有地形
- 根据需要对导入的高度数据进行后处理
- 使用大量蒙版选项(高度,法线,位置等)以程序方式绘制您的地形
- 在几秒钟内导入外部重量图
- 使用现有景观材料进行工程
- 与现有景观一起工作&与现有景观工具一起工作
📺 观看演示
📚 阅读文档
📑 发行通知书
🚧 路线图
🙋 寻求支持
代码模块:
- TerrainMagic-运行时
- TerrainMagicEditor-编辑
蓝图数目:2
C++类数:2
网络复制:N/A
支持的开发平台:Win32、Win64
支持的目标构建平台:全部
文件:https://bit.ly/terrainmagic-docs
示例项目:作为示例级别包含:https://youtu.be/1HARQ9Fb89A
🟡 Disclaimer: Above screenshots are taken inside UE5. They use OpenLand as the landscape material & use grass from OneGrass Engine.
With TerrainMagic, you can create & modify landscape height & paint layer data in real-time. That includes a noise-based landscape generator, an external heightmaps (splat-maps) importer as well a lot of post-processing & blending tools.
With these, you save time & make things that are impossible with the default landscape system in Unreal Engine while still working on existing tools & landscape materials.
🔥 Hot Features:
- NEW: Import Lidar scanned GeoTiff terrain files
- Easily add noise into imported Terrain Data
- Added support for Unreal Engine 5.1
- Realtime Terrain Editing Mode (GPU Powered)
- Import real-world terrain data in seconds (no external downloads needed)
- “ALT + Q” Invalidating – 10X Faster Workflow
- Procedural Layer Painting for Landscape Clips
- Noise-based Procedural Landscape Generator
- Improved Landscape Clips Blend Modes
- Access PaintLayers from Blueprints
- Procedural Landscape Layer Painting
- Visual Helpers for Landscape Clips
- Landscape Clips – Blend & Modify Multiple HeightMaps
- Procedural Landscape Paint Layers using Noises
🚧 Roadmap
免责声明:以上截图是在UE5内拍摄的。 他们使用 开阔地 作为景观材料&使用草从 草本植物引擎.
📺 观看演示
与 [医]地形,您可以实时创建和修改景观高度和油漆层数据。 这包括一个基于噪声的地形生成器,一个外部高度图(splat-maps)导入器以及许多后处理和混合工具。
有了这些,您可以节省时间并制作使用虚幻引擎中的默认地形系统无法实现的东西,同时还可以处理现有工具和地形材质。
▪热门功能:
- 新的: 导入激光雷达扫描GeoTiff地形文件
- 轻松将噪声添加到导入的地形数据中
- 增加了对虚幻引擎5.1的支持
- 实时地形编辑模式(GPU供电)
- 在几秒钟内导入真实世界的地形数据 (无需外部下载)
- “ALT+Q”无效-10x更快的工作流程
- 风景剪辑的程序图层绘制
- 基于噪声的程序景观生成器
- 改进的景观剪辑混合模式
- 从蓝图访问油漆工
- 程序化景观图层绘画
- 景观剪辑的视觉助手
- 景观剪辑-混合和修改多个高度图
- 使用噪音的程序景观油漆层
📚 阅读文档
📑 发行通知书
🚧 路线图
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