Features:
- Custom Recoil Pattern asset
- Custom editor
- Сomponent-based recoil implementation
- Relaxation implementation
- Recoil modifiers to change the recoil pattern in runtime
Code Modules:
- RecoilPattern
- RecoilPatternEditor
Number of C++ Classes: 18
Network Replicated: Yes
Supported Development Platforms: All
Supported Target Build Platforms: All
特征:
- 自定义反冲模式资产
- 自定义编辑器
- 基于组件的反冲实现
- 放松实施
- 在运行时更改反冲模式的反冲修饰符
代码模块:
- [医]反冲
- [医]反冲力,反冲力
C++类数:18
网络复制:是
支持的开发平台:全部
支持的目标构建平台:全部
RecoilPattern is a solution based on systems used in most AAA shooters to provide a incredible and responsive shooting experience for users on consoles, PCs and mobile devices.
The plugin provides many options for customizing the recoil of weapons.
With a new asset type and a custom editor, you can create any recoil pattern, in any direction, at any speed
The “relaxation” system will return the sight to the starting point after firing
With the help of special modifiers, you can change the recoil strength during the game, for example, when the character is sitting or running
RecoilPattern是一种基于大多数AAA射击游戏中使用的系统的解决方案,可为控制台,Pc和移动设备上的用户提供令人难以置信的响应式射击体验。
该插件提供了许多自定义武器后坐力的选项。
与 一种新的资产类型 和 自定义编辑器,你可以 创建任何反冲模式,在任何方向,在任何速度
的”放松“系统会在射击后将瞄准器返回到起点
在特殊修饰符的帮助下,您可以在游戏过程中更改后坐力强度,例如,当角色坐着或跑步时
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