UE Photo Studio Digital Twin + Easy Render Interface + Turntable + 360 Camera

UE摄影工作室数字孪生+容易渲染界面+转盘+360相机

Features:

  •  Interactive Photo Studio
  • One-click Render System
  •  Simplified Render Interface
  •  8 different lights and softboxes
  • Live-updated tripod and scissor support
  • DSLR camera
  • 360 camera
  • Turntable
  • Target tracking system for cameras and lights
  • 8 lighting and studio presets
  • Customizable cyclorama

Code Modules:

  •  MetaShoot, Runtime
  •  MetaShootEditor, Editor

Number of Blueprints: 24

Number of C++ Classes: 15

Network Replicated: No

Supported Development Platforms: Win-64

Supported Target Build Platforms: Win-64

Documentation: https://metashoot.vinzi.xyz/

Important/Additional Notes: Movie Render Queue and Additional Render Passes must be enabled in plugins for MetaShoot to work.

特征:

  •  互动摄影棚
  • 一键渲染系统
  •  简化渲染界面
  •  8种不同的灯和软盒
  • 实时更新三脚架和剪刀支持
  • 数码单反相机
  • 360相机
  • 转盘
  • 摄像机和灯光的目标跟踪系统
  • 8照明和工作室预设
  • 可定制的cyclorama

代码模块:

  •  MetaShoot,运行时
  •  MetaShootEditor,编辑

蓝图数目:24

C++类数:15

网络复制:没有

支持的开发平台:Win-64

支持的目标构建平台:Win-64

文件: https://metashoot…文齐。xyz/

重要/附加说明:必须在插件中启用电影渲染队列和附加渲染通道才能使MetaShoot工作。











MetaShoot™ is a digital twin of a photo studio, developed as an unofficial plugin for Unreal Engine that gives any creator the ability to produce highly realistic renders in the easiest and quickest way.

*It includes a 1-click Render system for all your projects! No more Level Sequences or Render Queues!

Watch the trailer

MetaShoot includes lighting and render presets, a simplified render interface, a 360 Camera / HDRI Maker, and 14 ultra-realistic interactive assets to create your own virtual photo studio.

On top of the hyper-realistic lighting assets and environments, MetaShoot™ is all about simplicity. One single click on the Render button automatically renders all the selected cameras, without having to create Level Sequences, adjust settings or use the Movie Render Queue at all.

Just one click.

In the past, HDRIs have been used to mimic realistic lighting in rendering. With MetaShoot, lights behave in a physical way – the diffusers of the softboxes light up according to the intensity of the light inside them, giving the scene hyper-real reflections and accurate lighting distribution – everything in a 3D space instead of a flat projection thanks to Unreal Engine’s raytracing.

All the assets and the render interface can be used in any project and scene, not only in MetaShoot environments. The one-click render button can be used in any project to create instant high quality renders of it. No more having to create a unique Level Sequence for every single render.

It also comes with 3 extra buttons to run console commands that experienced users usually have to type in every project: fixing the DOF, fixing the texture streaming pool and fixing instanced meshes in the Path Tracer.

Watch the Demo

Support & Contact

MetaShoot Documentation: Download Documentation

Email – metashoot@vinzi.xyz

Discord – MetaShoot’s Discord

Terms & Conditions

https://metashoot.vinzi.xyz/

Full version log on Discord

v2.3 25/03/2023

-MAC – MetaShoot is now compatible with Mac!

-Overhead Lightbank – “Mesh Hidden in Render” checkbox

-User – Reset password is now available

-Render Settings – Custom Quality option available – Custom spatial and temporal samples

-Presets – Save and Load your own presets!

v2.3.1 – Hotfix – 27/03/2023

-Studio – “Preset Name” field added to apply presets from the Sequencer

-Render Settings – Fixed a bug where “Get From Turntable” was not working from 2.3.

v3.0 – 06/04/2023

-Batch – Batch is now available! – Queue up multiple lighting presets and/or 3D models, and render all in one go. There is also the option to override materials and create a queue straight from a selected folder with assets.

-Render Settings – Render Passes added! Now you can render out multiple layers: Base Color, Ambient Occlusion, ZDepth, World Normal, Specular, Roughness, in addition to the previously added Shadow Pass and Transparent Background

-Studio tab – Previously named “Presets” – 2 new presets added

-Render Settings – They are now stored locally in your project so every time you open the same project its settings come already as default.

-Render Sequence – When closing a project it won’t ask you to save the asset MetaShoot_RenderSequence anymore

-Turntable – Its default Rotation has been adjusted 180 degrees – old projects might need to get this re-adjusted manually to look towards the camera (Rotation in Z axis = 0)

-Branding – MetaShoot’s color is now gold!

v3.1 – 07/04/2023

-Softbox – Light settings exposed to the Details Panel. Thanks @alucard_cg for the feedback about this.

-Softbox – Fixed a bug where the 30×120 light didn’t have a smooth reflection in Path Tracing.

-Batch – Added “Snap Models to Floor”. When enabled, it will snap the bottom of the model (not the origin) to the floor.

-Batch – Added “Auto Frame Camera”. When enabled, the camera will always look at the centre of the model, and its focal length will adjust so the whole model fits in the view.

-Batch – Added “Frame Ratio”. When Auto Frame Camera is enabled, this value defines how much empty space there is around the model in the frame. A value of 1 fits the model in either the height or the width of the frame.

-Render Settings – New fields to set the warm-up frames for the sequence – useful if you need to load Niagara particles before the render takes place or if you want an animation to start before the render is taken. Thanks @jb for the feedback about this

v3.1.1 – 25/04/2023

-Settings – Fixed a bug where the Chinese version was missing fields

-Settings – Fixed a typo where “Get from Turntable” button – thanks Brad Bailey for pointing it out!

-Batch – Added compatibility with Material Instances for the Override Material

v3.2 – 18/05/2023

-MetaShoot is coming to UE5.2! Pending EPIC’s approval Compatible with projects from previous versions.

-MetaShoot is now enabled by default in every UE project so it doesn’t require to be manually activated every time.

-Cyclorama – Types: Cyclorama, Room and Dome available.

-Cyclorama – Enclosure: When enabled, it creates a 1-side mesh that covers the front and top part of the cyclorama and room. It is invisible from the outside but visible from the inside affecting reflections and lighting inside the enclosure.

-Cyclorama – Override Material added

-Target – Fixed a bug where changing the studio preset would break the link to the target for the lights.

-Render Button – Automatically render a camera if there is only one in the scene without having it selected – Thanks Adam for the feedback.

-Use Batch – Not visible when the Batch array is empty.

*The 3D models showcased in the trailer and marketing images are not included in MetaShoot. All the lighting and studio assets are included.

元冲,元冲™是影楼的数字双胞胎,作为虚幻引擎的非官方插件开发,使任何创作者都能够以最简单,最快的方式制作高度逼真的渲染。

*它包括一个一键渲染系统为您的所有项目! 没有更多的关卡序列或渲染队列!

观看预告片

MetaShoot包括照明和渲染预设,简化的渲染界面,360相机/HDRI制造商和14超逼真的互动资产,以创建自己的虚拟影楼。

在超现实的照明资产和环境之上,MetaShoot™是所有关于简单。 只需单击”渲染”按钮,即可自动渲染所有选定的摄像机,而无需创建关卡序列、调整设置或使用电影渲染队列。

只需点击一下.

过去,HDRIs已被用于在渲染中模拟逼真的照明。 使用MetaShoot,灯光以物理方式表现–软盒的扩散器根据其内部光线的强度发光,给场景提供超真实的反射和精确的照明分布–所有的东西都在3d空间而不是平面投影,这要归功于虚幻引擎的光线追踪。

所有资源和渲染界面都可以在任何项目和场景中使用,而不仅仅是在MetaShoot环境中. 一键渲染按钮可以在任何项目中使用,以创建即时的高质量渲染。 不再需要为每个渲染创建一个唯一的级别序列。

它还带有3个额外的按钮来运行有经验的用户通常必须在每个项目中键入的控制台命令:修复DOF,修复纹理流池和修复路径跟踪器中的实例化网格。

观看演示

支援及联络

MetaShoot文档: 下载文件

电邮 – metashoot@vinzi.xyz

不和谐 – MetaShoot的不和谐

条款及细则

https://metashoot…文齐。xyz/

完整版登录Discord

v2.325/03/2023

-MAC-MetaShoot现在与Mac兼容!

-头顶光库-“渲染中隐藏的网格”复选框

-用户重置密码现已可用

-渲染设置-可用的自定义质量选项-自定义空间和时间样本

-预设-保存并加载您自己的预设!

v2.3.1-修补程序-27/03/2023

-Studio-添加”预设名称”字段以应用音序器中的预设

-渲染设置-修复了”从转盘获取”从2.3开始不起作用的错误。

v3.0-06/04/2023

-批量-批量现已上市! -排队多个照明预设和/或3d模型,并渲染所有在一气呵成。 还可以选择复盖材质并直接从包含资源的选定文件夹创建队列。

-渲染设置-渲染通行证添加! 现在,您可以渲染出多个图层:基色、环境光遮蔽、ZDepth、世界法线、镜面、粗糙度,以及之前添加的阴影通道和透明背景

-Studio选项卡-以前命名为”预设”-添加了2个新预设

-渲染设置-它们现在存储在您的项目本地,因此每次打开同一个项目时,其设置都已作为默认设置。

-渲染序列-关闭项目时,它不会再要求您保存资产MetaShoot_RenderSequence

-转盘-它的默认旋转已调整180度-旧的项目可能需要得到这个重新调整手动看向相机(在Z轴=0旋转)

-品牌-MetaShoot的颜色现在是金色!

v3.1-07/04/2023

-Softbox-暴露于详细信息面板的灯光设置。 感谢@alucard_cg对此的反馈。

-Softbox-修复了30×120光线在路径跟踪中没有平滑反射的错误。

-批量添加”Snap模型到地板”。 启用后,它会将模型的底部(而不是原点)捕捉到地板上。

-批量添加”自动帧相机”。 启用后,相机将始终看着模型的中心,其焦距将调整,使整个模型适合视图。

-批量添加”帧比率”。 启用自动帧相机时,此值定义帧中模型周围有多少空白空间。 值1将在框架的高度或宽度上拟合模型。

-渲染设置-用于设置序列预热帧的新字段-如果您需要在渲染发生之前加载Niagara粒子,或者如果您希望在渲染之前开始动画,则非常有用。 感谢@jb对此的反馈

v3.1.1-25/04/2023

-设置-修复了中文版缺少字段的bug

-设置-修复了”从转盘获取”按钮的错字-感谢Brad Bailey指出它!

-批量添加与复盖材质的材质实例的兼容性

v3.2-18/05/2023

-MetaShoot即将登陆UE5.2! 等待EPIC的批准 与以前版本的项目兼容。

-MetaShoot现在在每个UE项目中默认启用,因此不需要每次都手动激活。

-Cyclorama-类型:Cyclorama,房间和圆顶可用。

-Cyclorama-Enclosure:启用后,它会创建一个1面网格,复盖cyclorama和房间的前部和顶部。 它从外部不可见,但从内部可见,影响外壳内的反射和照明。

-Cyclorama-添加复盖材料

-目标-修正了一个错误,改变工作室预设将打破链接到目标的灯光。

-渲染按钮-如果场景中只有一个相机而没有选择它,则自动渲染相机-感谢Adam的反馈。

-使用批处理-当批处理数组为空时不可见。

*预告片和营销图片中展示的3D模型不包括在MetaShoot中。 所有的照明和工作室资产都包括在内.

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