Features:
- ComboMeter Plugin provides fully featured ComboMeter we have seen in many of our favourite action games. It provides both the code and the UMG widget for readily integrating with your games. Also provides mechanism to rank player in the range provided to the plugin in terms of ComboLevels.
- You can easily extend the functionality by overriding necessary methods.
- The default implementation provided can be easily customized to fit the needs of your game without ever touching C++ code. The plugin provides an event based interface for easy integration.
Code Modules:
- CA_ComboMeter [Runtime]
Number of Blueprints: 3
Number of C++ Classes: 3
Network Replicated: No
Supported Development Platforms: Windows 64, Android, Mac
Supported Target Build Platforms: Windows 64, Android, Mac
Documentation: https://www.worldmatrix.games/combometer-plugin-documentation
Example Project: Included in the plugin.
特征:
- ComboMeter插件提供了我们在许多我们最喜欢的动作游戏中看到的全功能ComboMeter。 它提供了代码和UMG小部件,以便轻松地与您的游戏集成。 还提供了机制来排名球员在提供给插件的范围内的组合。
- 您可以通过复盖必要的方法轻松扩展功能。
- 提供的默认实现可以很容易地定制,以满足您的游戏的需要,而不需要接触C++代码。 该插件提供了一个基于事件的界面,便于集成。
代码模块:
- CA_ComboMeter[运行时]
蓝图数目:3
C++类数:3
网络复制:没有
支持的开发平台:Windows64,Android,Mac
支持的目标构建平台:Windows64,Android,Mac
文件:https://www…世界矩阵。游戏/组合计-插件-文档
示例项目:包含在插件中。
ComboMeter is an Unreal plugin, I’ve developed for my own game. It’s similar to many of the combo counter/guage we have seen in our favourite action games.
Features(TL;DR)
- ComboMeter and Widgets
- Stage Clear Rankers and Widgets
- Save BP Functionality and Widgets
Due to some issues, the Youtube videos are not available currently. I’ll be gradually reuploading them over time.
In case of any difficulities, leave a comment and I’ll add you to the Discord channel for direct assistance. Apologies for the inconvinience.
The player will be ranked based on the variations he/she executed taking into account of repetitions. Also the move executed can be weighted to differentiate between light, medium and heavy attacks.
Here’s a quick overview of the plugin – Youtube
Official Discord support – Please leave a comment in the comment section with your user name. I’ll add you to the server.
Upcoming features –
NEW FEATURES ADDED –
- Ranking Screen – Delivered(5.2 completed. 5.1.1 Completed. See Version v Feature to find the feature list)
- Save Functionality and Widgets added – Save mechanics per Level per Difficulty settings(Easy, Normal – what have you) along with widgets for showing the saved player stats added. Everything is easly customizable. Working example already present in the plugin itself. Separate detailed documentaion will be provided soon. See the Demo here.
You can easily customize the plugin to suit your game without ever leaving blueprints and dig deep in the C++ overriding only the aspect you need, if you wish to do so.
Easily customize the rank, fill and damage textures with blueprint API. The plugin comes with a default implementation of the ComboMeter that you can readily consume customizing properties on the component to make it suit your needs. Also comes with an implementation for Ranking and Scoring the player based on the ranks he/she achieved during gameplay.
It’s designed to be extensible and event driven for ease of integration.
Rank Screen Update –
Customizable Rank screen available as part of the update for 5.2.0. Documentation will be made available soon.
Detailed documentation with step-by-step instruction on usage can be found at – https://sites.google.com/view/wmatrix/world-matrix-games-home-page?authuser=1
Credits:
Font used for creating the Rank texture – https://www.fontspace.com/nebulous-font-f28659
Version and Feature details:
Click here for the version and feature details
ComboMeter是一个虚幻的插件,我已经开发了我自己的游戏。 它类似于我们在最喜欢的动作游戏中看到的许多组合计数器/guage。
特征(TL;DR)
- 组合计和小部件
- 舞台清除排名和小部件
- 保存BP功能和小部件
由于一些问题,Youtube视频目前不可用。 随着时间的推移,我会逐渐重新开发它们。
如果有任何困难,请发表评论,我会将您添加到Discord频道以获得直接帮助。 对这一疏忽表示歉意。
玩家将根据他/她执行的变化进行排名,同时考虑到重复。 此外,执行的移动可以加权以区分轻,中,重攻击。
以下是插件的快速概述 – Youtube的
官方Discord支持-请在评论部分留下评论,并使用您的用户名。 我会把你加到服务器上。
即将推出的功能 –
新增功能 –
- 排名屏幕 -交付(5.2完成。 5.1.1完成。 见 版本v功能 要查找功能列表)
- 保存功能和小部件添加-保存机制每个级别每个难度设置(简单,正常-你有什么)与小部件一起显示保存的球员统计添加。 一切都是轻松定制的。 工作示例已经存在于插件本身中。 将很快提供单独的详细文件。 查看 这里的演示.
您可以轻松地自定义插件以适应您的游戏,而无需离开蓝图,并深入C++复盖您需要的方面,如果您愿意这样做。
使用蓝图API轻松自定义等级、填充和损坏纹理。 该插件附带了ComboMeter的默认实现,您可以轻松使用组件上的自定义属性以使其适合您的需求。 还配备了一个实现排名和评分的球员基础上,他/她在游戏过程中取得的等级。
它的设计是可扩展的和事件驱动的,以便于集成。
排名屏幕更新 –
可自定义的排名屏幕作为5.2.0更新的一部分. 文件 将很快提供。
详细的文档和一步一步的使用说明可以在 – https://sites.google.com/view/wmatrix/world-matrix-games-home-page?authuser=1
学分:
用于创建秩纹理的字体-https://www.fontspace.com/nebulous-font-f28659
版本和功能详细信息:
点击 这里 有关版本和功能详细信息
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