• A new player controller class with an input buffer that allows developers to set up input events and store them in the buffer for future examination.
  • A new asset type of Input Command that consists of sequences of input events and can represent typical input commands such as Quarter-Circle-Forward Punch commonly found in many fighting games.
  • Ability to tell whether given Input Commands match the contents of input buffer.
  • An asset type of icon sets for Input Commands to draw thumbnails according to their input events.
  • Another asset type of icon sets designed for input buffers to draw the content of input history on canvas.
  • A new HUD class is available for drawing input history and Input Commands on screen.

Network Replicated: No

Supported Development Platforms: All

Supported Target Build Platforms: All

Documentation

Example Project

  • 一个带有输入缓冲区的新玩家控制器类,允许开发人员设置输入事件并将其存储在缓冲区中以供将来检查。
  • 一种新的资产类型的输入命令,由输入事件序列组成,可以表示典型的输入命令,如在许多格斗游戏中常见的四分之一圈向前冲。
  • 能够判断给定的输入命令是否与输入缓冲区的内容匹配。
  • 一种资产类型的图标集,用于输入命令根据其输入事件绘制缩略图。
  • 另一种资产类型的图标集设计用于输入缓冲区在画布上绘制输入历史记录的内容。
  • 一个新的HUD类可用于在屏幕上绘制输入历史记录和输入命令。

网络复制:没有

支持的开发平台:全部

支持的目标构建平台:全部

文件

示例项目










Preview: youtu.be/xAxOwMlSiok

This is a plug-in for Unreal Engine 4 that grants your projects the ability of Input Buffering which is commonly found in action and fighting games. While a controlled character is carrying out an uninterruptible action, buffering user’s input in the meanwhile instead of just ignoring it will make your games greatly more responsive to the player.

In addition, the plug-in features Command Recognition, which enables key combinations in your games. With that, you can even add complex input commands such as Quarter-Circle-Forward Punch.

Besides, you can draw input history like practice modes in many fighting games. A thumbnail renderer for Input Commands is also available to make them much more distinguishable by visualization in the editor.

预览: youtu.be/xAxOwMlSiok

这是虚幻引擎4的一个插件,它赋予您的项目以下功能: 输入缓冲 这是常见的动作和格斗游戏。 当一个受控角色执行一个不间断的动作时,同时缓冲用户的输入而不是忽略它会使你的游戏对玩家的反应更快。

此外,插件功能 命令识别,使您的游戏组合键。 有了这个,你甚至可以添加复杂的输入命令,如四分之一圆向前冲。

此外,您可以像许多格斗游戏中的练习模式一样绘制输入历史记录。 还提供了用于输入命令的缩略图渲染器,通过在编辑器中的可视化使它们更容易区分。

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