Features:

  • Easy to Use
  • Optimized
  • Flexible
  • Multi-Threaded
  • Both Skeletal and Static Meshes are Supported
  • 11 Effects for Static Mesh based Hittables
  • 16 Effects for Skeletal Mesh based Hittables
  • Up to 10 custom effects that can be implemented with blueprint
  • Unlimited States Support

Code Modules:

  •  Hittables (Runtime)

Number of Blueprints: 19

Number of C++ Classes: 7

Network Replicated: No

Supported Development Platforms: Almost All Platforms

Supported Target Build Platforms: Almost All Platforms

特征:

  • 易于使用
  • 优化
  • 灵活
  • 多线程
  • 支持骨架网格体和静态网格体
  • 基于静态网格体的Hittable的11个效果
  • 基于骨架网格体的Hittable的16种效果
  • 可使用蓝图实现多达10种自定义效果
  • 无限的国家支持

代码模块:

  •  Hittables(运行时)

蓝图数目:19

C++类数:7

网络复制:没有

支持的开发平台:几乎所有平台

支持的目标构建平台:几乎所有平台










Demonstration Video

Playable Demo

Documentation

Example Project

Quick Setup Tutorial

Discord

Anything that has a health and can be damaged and then will do something when its health goes less or equal to 0 is considered a Hittable.

This plugin is made for the actors that can be hit by the player or environment, you can make any actor react to getting hit based on its health and state.

The plugin supports both static and skeletal meshes as the root component.

Each actor can have one or more states and each state is highly customizable with 11 different effects for static mesh based hittables and 16 different effects for skeletal mesh based hittables.

You can make a monitor break when the player shoots it or you can make an explosive barrel within the editor only! Without writing any blueprint script or code.

You can make a skeletal mesh play an animation when the player shoots it or play a montage and so on without even adding a single node of blueprint.

The plugin works with the unreal's damage system by default.

It also contains 5 game-ready static mesh based props and 3 game-ready skeletal mesh based actors to spice things up.

Make anything Hittable!

There are 4 different hittable classes based on your needs

  1. Static-Simple: Root component is a static mesh component and it's so user friendly, fast and easy to make.
  2. Static-Optimal: Root component is a static mesh component and memory friendly, takes pretty much less space than the simple version, it's best to use the optimal version all the time.
  3. Skeletal-Simple: Root component is a skeletal mesh component and it's so user friendly, fast and easy to make.
  4. Skeletal-Optimal: Root component is a skeletal mesh component and memory friendly, takes pretty much less space than the simple version, it's best to use the optimal version all the time.

You can add zero or more of listed effects below to each state of your hittable actor.

List of Supported Effects for All Types of Hittables

  • Playing a Camera Shake
  • Applying Radial Damage
  • Physics (Simulation, Impulse and Radial Impulse)
  • Spawning Decal
  • Changing Mesh Component's Material
  • Changing the Mesh
  • Spawning Particle System
  • Spawning Niagara System
  • Playing a Sound (2D/3D)
  • Spawning an Actor
  • Emitting Noise (AI)

List of Exclusive Skeletal Mesh Based Hittables Effects

  • Play an Animation Asset
  • Play an Animation Montage
  • Set Animation Blueprint
  • Set Physics Constraint Profile
  • Manipulate Bone (Hide, Show, Terminate)

示范短片

可玩演示

文件

示例项目

快速设置教程

不和谐

任何有一个健康,可以被损坏,然后会做一些事情时,它的健康去少或等于0被认为是一个 N.打针,打针.

这个插件是为可以被玩家或环境击中的演员制作的,你可以让任何演员根据其健康和状态对被击中做出反应。

该插件支持静态网格体和骨架网格体作为根组件。

每个actor可以有一个或多个状态,并且每个状态都是高度可定制的 11种不同的效果 静态网格 基于hittables和 16种不同的效果 骨架网格 基于hittables.

你可以做一个监视器休息时,玩家射击它,或者你可以做一个爆炸桶内的编辑器! 无需编写任何蓝图脚本或代码。

您可以让骨架网格体在玩家拍摄时播放动画或播放蒙太奇等,甚至无需添加蓝图的单个节点。

该插件适用于虚幻的 损坏系统 默认情况下。

它还包含5个基于游戏就绪的静态网格体道具和3个基于游戏就绪的骨架网格体actor,以增加趣味性。

让任何东西都可以击中!

根据您的需求,有4种不同的hittable类

  1. 静态-简单:根组件是一个静态网格组件,它是如此的用户友好,快速和容易制作。
  2. 静态-最优:根组件是一个静态网格组件和内存友好,占用的空间比简单版本少得多,最好一直使用最佳版本。
  3. 骨骼-简单:根组件是一个骨架网格组件,它是如此的用户友好,快速和容易制作。
  4. 骨骼-最佳:根组件是一个骨架网格体组件和内存友好,占用的空间比简单版本少得多,最好一直使用最佳版本。

您可以将下面列出的零个或多个效果添加到可命中actor的每个状态。

所有类型的Hittables支持的效果列表

  • 播放相机抖动
  • 应用径向损伤
  • 物理(模拟、脉冲和径向脉冲)
  • 产卵贴花
  • 更改网格组件的材质
  • 更改网格
  • 产卵粒子系统
  • 产卵尼亚加拉系统
  • 播放声音(2D/3D)
  • 产生一个演员
  • 发射噪音(AI)

基于Hittables的独家骨架网格体效果列表

  • 播放动画资源
  • 播放动画蒙太奇
  • 设置动画蓝图
  • 设置物理约束配置文件
  • 操作骨骼(隐藏、显示、终止)
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