Features:

Calculate the perfect two-hand goals transform.

Copy transform of one bone to another bone.

Offset bone transform.

Format root motion info.

Set ik bone transforms to the correct value.

Fix up the location error of ik bones when retargeting.

Code Modules:

AnimRetargetMagic [Runtime]

Number of Blueprints: 0

Number of C++ Classes: 4

Network Replicated: No

Supported Development Platforms: Win64

Document Link:

https://1drv.ms/b/s!Alt4FyNdQPx_gdE61RDt0YrSO8kSSQ

Project Example v 5.4

https://1drv.ms/u/s!Alt4FyNdQPx_gdFPbwEoL0tgAkh1eQ

Project Example v 5.3-1:

https://1drv.ms/u/s!Alt4FyNdQPx_gawq-2tRl1kc4u9c2g

YouTube:

https://youtu.be/JpsIdaxeR1I

About this example project:

All the source animations are downloaded from the Mixamo website.

Sword mesh is from the Free Fantasy Weapon Sample Pack.

特征:

计算完美的双手目标变换。

将一个骨骼复制到另一个骨骼。

偏移骨变换。

格式化根运动信息.

将骨骼转换设置为正确的值。

修复重定位时ik骨骼的位置错误。

代码模块:

动画目标[运行时]

蓝图数目:0

C++类数:4

网络复制:没有

支持的开发平台:Win64

文件连结:

https://1drv.ms/b/s!Alt4FyNdQPx_gdE61RDt0YrSO8kSSQ

工程实例v5.4

https://1drv.ms/u/s!Alt4FyNdQPx_gdFPbwEoL0tgAkh1eQ

工程实例v5.3-1:

https://1drv.ms/u/s!Alt4FyNdQPx_gawq-2tRl1kc4u9c2g

YouTube的:

https://youtu.be/JpsIdaxeR1I

关于此示例项目:

所有源动画都是从Mixamo网站下载的。

剑网是从免费的幻想武器样品包.










This plugin includes some IKRig Solvers and Retarget Ops, they can be used in IK Rig assets and IK Retargeter assets.

Powerful assistance for Ik Retargeter:

* Convert two-handed weapon animations. Such as swords, guns, …

* Convert non-standard animation to Y-Axis forward animation. Such as X-Axis forward animation to Y-Axis forward animation.

* Add a preview mesh in the Ik Retargeter window.

* Modify root motion info for root motion animation.

For more details see the demo.

Releases:

v1.4.0

Retarget Ops: Magic Root Motion Modify. Used to modify root motion data, such as retarget the X-Axis forward animation to the Y-Axis forward animation.

v1.3.0 (Cool Updated)

Preview settings for retargeter viewport and ik rig viewport. We can preview the retargeting result by adding a preview weapon now.

v1.2.0

Rotate translation using Magic Modify Solver. It is useful for retargeting a non-standard root motion animation to a y-axis forward animation( using in Unreal).

v1.1.0

New setting 'Left Hand Goal Retarget Blend' for Magic THIK Goal Solver. This is the blend settings for the left-hand IK goal. It can give you a way to control the strength of Magic THIK Goal Solver at runtime, using animation curves. See document or demo.

Tips:

Convert animation with curves is a hack function. Sometimes, it will not work. You should close the preview window, reopen it, and then click the export button again.

How to use UE5 IK Rig and IK Retargeter, see:

https://dev.epicgames.com/documentation/en-us/unreal-engine/ik-rig-animation-retargeting-in-unreal-engine

这个插件包括一些IKRig求解器和重定位Ops,它们可以在IK Rig资产和IK重定位资产中使用。

为Ik Retargeter提供强大的帮助:

*转换双手武器动画。 如剑,枪,。..

*将非标准动画转换为Y轴正向动画。 如X轴正向动画到Y轴正向动画。

*在Ik重定向器窗口中添加预览网格。

*修改根运动动画的根运动信息。

有关更多详细信息,请参阅演示。

发行版:

v1.4.0

重定位操作:魔术根运动修改. 用于修改根运动数据,例如将X轴正向动画重新定位为Y轴正向动画。

v1.3.0(酷更新)

Retargeter视口和ik rig视口的预览设置。 我们现在可以通过添加预览武器来预览重定位结果。

v1.2.0

使用Magic Modify Solver旋转平移。 它可用于将非标准根运动动画重新定位为y轴正向动画(在虚幻中使用)。

v1.1.0

新设置”左手目标重定位混合”魔术THIK目标求解器。 这是左手ik目标的混合设置。 它可以给你一种方法来控制Magic THIK目标求解器在运行时的强度,使用动画曲线。 请参阅文档或演示。

提示:

转换动画与曲线是一个黑客功能。 有时,它不会工作。 您应该关闭预览窗口,重新打开它,然后再次单击导出按钮。

如何使用UE5Ik Rig和IK重定向器,请参阅:

https://dev.epicgames.com/documentation/en-us/unreal-engine/ik-rig-animation-retargeting-in-unreal-engine

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