Features:

  • Tracking modifications in source files.
  • Automated reimport of modified assets.
  • Support for all types of assets, including textures, meshes, sounds, and animations.

Code Modules:

  •  AutoReimportEditor (Editor)

Number of Blueprints: 0

Number of C++ Classes: 4

Network Replicated: NA

Supported Development Platforms: Windows

Supported Target Build Platforms: NA

Documentation: Smart Auto Reimport Documentation

Important/Additional Notes: The plugin should also work on the Linux and Mac development platforms, although I have not personally tested it.

特征:

  • 跟踪源文件中的修改。
  • 自动重新导入修改后的资产。
  • 支持所有类型的资源,包括纹理、网格、声音和动画。

代码模块:

  •  AutoReimportEditor(编辑器)

蓝图数目:0

C++类数:4

网络复制:NA

支持的开发平台:Windows

支持的目标构建平台:NA

文件: 智能自动重新导入文档

重要/附加说明:该插件也应该在Linux和Mac开发平台上工作,尽管我没有亲自测试过它。






With this plugin, you can streamline your development process by automatically reimporting assets whenever changes are detected in the source files. Say goodbye to manual reimporting and enjoy instant previewing of assets within the engine while you continue editing and PIE.

Video – youtube.com/watch?v=WTY6mrjYSb0

For more technical details, read the Documentation.

If you have any questions or suggestions, feel free to contact me by Discord, or leave a comment.

使用此插件,您可以通过在源文件中检测到更改时自动重新导入资产来简化开发过程。 告别手动重新导入,并在继续编辑和PIE时享受引擎内资源的即时预览。

视频-youtube.com/watch?v=WTY6mrjYSb0

有关更多技术细节,请阅读 文件.

如果您有任何问题或建议,请随时与我联系 不和谐,或发表评论。

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