Features:
- Limb Based Health System
- Bleeding System (slow, medium, fast)
- Fall Damage System
Number of Blueprints: Example Project
Number of C++ Classes: 1
Network Replicated: Yes
Supported Development Platforms: Windows
Supported Target Build Platforms: Windows & Linux
Important/Additional Notes: Blueprint Exposed
特征:
- 肢体健康系统
- 出血系统(慢,中,快)
- 坠落损坏系统
蓝图数量:示例项目
C++类数:1
网络复制:是
支持的开发平台:Windows
支持的目标构建平台:Windows和Linux
重要/附加说明:蓝图暴露
Latest Version: 1.4.2 (released May 21st 2024)
Limb Based Health Component is a C++ library that provides a comprehensive system for managing the health of a character’s limbs. It features a 6-limb health system that tracks the health of the head, body, left arm, right arm, left leg, and right leg individually, allowing for more granular and realistic damage management. Also it offers a nuanced range from unharmed to slow, medium, or fast bleeding states.
The library also includes a bleeding system that allows for simulated blood loss when a limb is damaged, and a healing system that allows for the recovery of health over time or through the use of healing items.
In addition, the Limb Based Health Component includes a fall damage system that calculates damage based on the distance of a fall and the character’s landing position. This allows for realistic fall damage that takes into account the severity of the fall and the body part that absorbs the impact.
The library is designed to be easily integrated into existing projects and is exposed to Blueprints for easy use by designers and other non-programmers. This allows for easy customization of the health system and enables designers to create their own unique gameplay experiences.
An example project showcasing the capabilities of the Limb Based Health Component is available on GitHub at https://github.com/CitroenGames/LBHC_Example. The project includes a playable character that utilizes the limb-based health system and demonstrates the various features of the library in action.
最新版本:1.4.2(2024年5月21日发布)
基于肢体的健康组件是一个C++库,它提供了一个全面的系统来管理角色肢体的健康。 它的特点是一个6肢健康系统,跟踪健康的头部,身体,左臂,右臂,左腿和右腿单独,允许更粒度和现实的损害管理。 此外,它还提供了从无伤害到缓慢,中等或快速出血状态的细致入微的范围。
该库还包括一个出血系统,允许在肢体受损时模拟失血,以及一个愈合系统,允许随着时间的推移或通过使用愈合物品恢复健康。
此外,基于肢体的健康组件包括跌倒伤害系统,该系统根据跌倒的距离和角色的着陆位置计算伤害。 这允许考虑到跌倒的严重程度和吸收冲击的身体部位的现实跌倒损伤。
该库旨在轻松集成到现有项目中,并暴露于蓝图中,以便于设计人员和其他非程序员使用。 这允许轻松定制健康系统,并使设计师能够创建自己独特的游戏体验。
GitHub上展示基于肢体的健康组件功能的示例项目 https://github.com/CitroenGames/LBHC_Example。该项目包括一个可玩的角色,利用基于肢体的健康系统,并展示了图书馆的各种功能。
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