Features:
- Easy in game inspection for any variable.
- Modify inspected variables.
- In game console log viewer.
- Execute console commands.
- Execute custom events.
- Hierarchical menu.
- Extensive documentation.
- Predefined entries for unreal profiling.
- Mini Debug widget.
- Use Unreal Console to execute entries.
Code Modules:
- RetroDebug, Runtime.
Number of Widget Blueprints: 11
Number of C++ Classes: 15
Documentation: RetroDebug Wiki
Support : Discord
Example Project: For UE5.2
特征:
- 容易在游戏中检查任何变量.
- 修改已检查的变量。
- 在游戏机日志查看器。
- 执行控制台命令。
- 执行自定义事件。
- 分层菜单。
- 大量的文件。
- 虚幻分析的预定义条目。
- 迷你调试小部件。
- 使用虚幻控制台执行条目。
代码模块:
- RetroDebug,运行时。
小部件蓝图数量:11
C++类数:15
文件: RetroDebug维基
支援服务 : 不和谐
示例项目: 对于UE5.2
Runtime debug tool RetroDebug.
Introducing RetroDebug, the revolutionary in-game debugging tool for Unreal Engine.
Compatible with C++ and Blueprint, RetroDebug allows for easy, powerful and intuitive in-game runtime debugging.
Developers can effortlessly add new debug entries to watch variables, execute functions, change variables or console cvars, all through intuitive and responsive UI.
RetroDebug UI can be interacted with gamepad, keyboard or mouse.
RetroDebug features full gamepad support, allowing you to navigate and control your RetroDebug with ease directly from your gamepad.
Variables can be added to a small, non-intrusive Mini Debug Window that remains in the viewport after the main debug window is closed, keeping critical information at your fingertips.
The clean and organized hierarchy of RetroDebug’s debug entries makes it easy to add entries of the same type under the same category, while automatic sorting by entry type streamlines the debugging process.
Furthermore, RetroDebug comes with a range of predefined debug entries for Unreal Engine profiling, allowing for easy debugging on devices where an external keyboard is not available.
RetroDebug also includes an in-game log viewer and simple command box to execute console commands.
Additionally, the option to add Unreal Console commands to execute entries with or without parameters, complete with auto-completion and tooltips, adds even more flexibility and power to the debugging process.
RetroDebug supports binding input actions to entries, allowing for even greater control and customization.
Trust RetroDebug to take your debugging to the next level and ensure the highest level of ease when developing your game.
运行时调试工具RetroDebug。
介绍用于虚幻引擎的革命性游戏内调试工具RetroDebug。
RetroDebug与C++和Blueprint兼容,可实现简单、强大且直观的游戏内运行时调试。
开发人员可以毫不费力地添加新的调试条目来监视变量,执行函数,更改变量或控制台cvar,所有这些都通过直观和响应的UI。
RetroDebug UI可以与游戏手柄,键盘或鼠标交互。
RetroDebug具有完整的游戏手柄支持,允许您直接从游戏手柄轻松导航和控制您的RetroDebug。
变量可以添加到一个小的、非侵入性的迷你调试窗口中,该窗口在主调试窗口关闭后仍保留在视口中,使关键信息随时可用。
RetroDebug的调试条目的干净和有组织的层次结构可以很容易地在同一类别下添加相同类型的条目,而按条目类型自动排序简化了调试过程。
此外,RetroDebug还提供了一系列用于虚幻引擎分析的预定义调试条目,允许在无法使用外部键盘的设备上进行轻松调试。
RetroDebug还包括一个游戏中的日志查看器和简单的命令框来执行控制台命令。
此外,添加虚幻控制台命令以执行带参数或不带参数的条目的选项,以及自动完成和工具提示,为调试过程增加了更大的灵活性和力量。
RetroDebug支持将输入操作绑定到条目,允许更大的控制和自定义。
相信RetroDebug可以将您的调试提升到一个新的水平,并在开发游戏时确保最高级别的轻松。
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