Plugin replaces srping arm component
Features:
- Camera location and rotation control
- Smooth change of the distance from the camera to the character
- A default collision test and ignore collision on movement (for example, disabling collisions with a fence, trees, or poles)
- Automatic camera alignment along the Pitch axis
- Automatic camera rotation in the direction of the character’s movement
- Automatic change of the camera tilt angle along the Pitch axis to avoid collisions with objects above the character (for example, roofs and ceilings)
- Hiding the objects between the camera and the character
- Hiding own character and the actors attached to him in the case of a collision with the camera
- Changing the camera location and rotation depending on a terrain on which the character is located
- FOV control
- Lock On Target functionality
- Camera modes with many parameters
- Camera mode scripts(scripts that will make the camera mode truly powerful and unique)
- Camera Triggers for automatic switching of the camera modes
- And very-very more!
Code Modules:
- AdvancedThirdPersonCamera (Runtime)
Number of C++ Classes: 20
Supported Development Platforms: All Platforms
Supported Target Build Platforms: All Platforms
插件替换srping arm组件
特征:
- 摄像机位置和旋转控制
- 从相机到角色的距离平滑变化
- 默认碰撞测试并忽略运动时的碰撞(例如,禁用与围栏、树木或杆的碰撞)
- 摄像机沿俯仰轴自动对准
- 在角色移动方向上自动旋转相机
- 沿着俯仰轴自动改变相机倾斜角度,以避免与角色上方的物体(例如,屋顶和天花板)发生碰撞
- 隐藏相机和角色之间的对象
- 在与相机碰撞的情况下隐藏自己的角色和附着在他身上的演员
- 根据角色所在的地形更改摄像机位置和旋转
- FOV控制
- 锁定目标功能
- 具有许多参数的相机模式
- 相机模式脚本(将使相机模式真正强大和独特的脚本)
- 用于自动切换相机模式的相机触发器
- 而且非常非常!
代码模块:
- AdvancedThirdPersonCamera(运行时)
C++类数:20
支持的开发平台:所有平台
支持的目标构建平台:所有平台
Advanced 3rd Person Camera is a very flexible, powerful and scalable system that allows you to conveniently create and manage various camera modes with unique behavior and many parameters for configuring or creating custom scripts with logic for each camera mode. The plugin has the functionality of automatic switching the camera modes by using special triggers on certain locations.
- Full Control: Easily adjust camera positions and angles. Whether you’re zooming in, panning smoothly, or tweaking the field of view, our plugin keeps it slick and simple.
- Smart Collision Handling: Say goodbye to annoying obstructions like trees or poles blocking your view. Our plugin knows what to keep and what to skip, keeping your gameplay views clear.
- Adaptive Moves: The camera automatically shifts to match your character’s actions and the terrain they’re navigating. Overhead obstacles? The camera tilts to clear up your view, no sweat.
- Keep It Clear: Automatically hides any objects that get in the way between your camera and your character. Even hides your character if they get too close to the camera in a tight spot.
- Lock On Target: Keep the focus on the action with our lock-on feature, perfect for combat scenes or when you want to highlight specific interactions.
- Flexibility and Customization: With loads of camera modes and easy-to-use scripts, you can set up exactly the view you want.
- Set and Forget: Place triggers in your game that automatically switch the camera view based on where your character is or what they’re doing.plugin might be built on some serious C++ muscle, but you don’t need to worry about that. Everything is adjustable through the Unreal Engine interface, making it super accessible for all developers.
Trailer: Link
Demo: Link
Discord Server for support, questions and getting an example project
Quick setup tutorial: Link
Documentation: Link
Example project – you can download the example project with a fully set up camera and camera modes after verifying on Discord
高级第三人称相机是一个非常灵活,强大和可扩展的系统,允许您方便地创建和管理各种相机模式与独特的行为和许多参数配置或创建自定义脚本与逻辑为每个相机模式。 该插件具有通过在某些位置使用特殊触发器自动切换相机模式的功能。
- 完全控制:轻松调整相机的位置和角度. 无论您是放大,平滑平移还是调整视野,我们的插件都能保持光滑和简单。
- 智能碰撞处理:告别恼人的障碍物,如树木或杆子阻挡你的视野. 我们的插件知道保留什么和跳过什么,保持您的游戏视图清晰。
- 自适应移动:相机会自动移动以匹配角色的动作和他们正在导航的地形。 头顶障碍物? 相机倾斜以清除您的视野,没有汗水。
- 保持清晰:自动隐藏任何妨碍你的相机和你的角色之间的物体。 甚至隐藏你的角色,如果他们太接近相机在一个紧张的地方。
- 锁定目标:使用我们的锁定功能,非常适合战斗场景或当您想要突出显示特定交互时,将注意力集中在动作上。
- 灵活性和自定义:通过大量的相机模式和易于使用的脚本,您可以准确地设置您想要的视图。
- 设置和忘记:在游戏中放置触发器,根据角色的位置或他们正在做的事情自动切换相机视图。插件可能是建立在一些严重的C++肌肉,但你不需要担心。 一切都可以通过虚幻引擎界面进行调整,使所有开发人员都可以超级访问。
拖车/拖车: 连结
示范: 连结
不和谐 服务器 有关支持、问题和获取示例项目
快速设置教程: 连结
文件: 连结
示例项目-在验证后,您可以下载具有完全设置的相机和相机模式的示例项目 不和谐
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