Features:

  • Formations Manager for central formation and group management
  • Formation Component for formation members and convenient system access.
  • Custom formations
  • Variable sized formations
  • Easily change formation at runtime.
  • Use from either Blueprint or C++

Code Modules:

  • FormationSystem (Runtime)

Number of Blueprints: 1

Number of C++ Classes: 4

Network Replicated: Yes

Supported Development Platforms: Windows, Linux (See notes below)

Supported Target Build Platforms: Win32, Win64, Linux (See notes below)

Documentation: https://codesquirl.github.io/FormationSystem/

Example Project: https://github.com/codesquirl/FormationSystemExample

Important/Additional Notes:

This plugin should work for most platforms and build targets, but has only been tested on Windows and cross-compiled for Linux. Feedback on other platforms would be appreciated, and I would be happy to work with you to resolve any issues that may arise in supporting additional platforms. 

特征:

  • 中央编组及集团管理编组经理
  • 编队成员的编队组件和方便的系统访问.
  • 海关编队
  • 可变尺寸的地层
  • 在运行时容易地改变形成。
  • 从蓝图或C++中使用

代码模块:

  • FormationSystem(运行时)

蓝图数目:1

C++类数:4

网络复制:是

支持的开发平台:Windows,Linux(见下面的注释)

支持的目标构建平台:Win32,Win64,Linux(见下面的注释)

文件:https://codesquirl.github.io/FormationSystem/

示例项目:https://github.com/codesquirl/FormationSystemExample

重要/附加注意事项:

这个插件应该适用于大多数平台和构建目标,但只在Windows上进行了测试,并针对Linux进行了交叉编译。 对其他平台的反馈将不胜感激,我很乐意与您合作解决支持其他平台可能出现的任何问题。 










The Formation System allows you to easily add formations to your game. Make AI characters follow you in formation, make groups move in formation, or use for any situation where you need characters to move relative to each other.

Promo Video: https://youtu.be/9li9xoqbbaA

Documentation: https://codesquirl.github.io/FormationSystem/

Example Project: https://github.com/codesquirl/FormationSystemExample

Formations Tool: https://github.com/codesquirl/FormationsTool

Version 2.5.4:

  • Updated compatibility to UE 5.4
  • Added Validation check when fetching formation positions
  • Fix to correctly set member state when changing group leader

Version 2.5.3:

  • Updated compatibility to UE 5.3

Version 2.5.2:

  • Updated compatibility to UE 5.2

Version 2.5.1:

  • Updated compatibility to UE 5.1
  • Added Member validation checks during UpdateMembers
  • Added Group validation check during DisbandFormationGroup
  • Made sure CreateFormationGroup can only be called by the Authority.
  • Added CreateFormationGroupWithLeader function that returns the group.
  • Added CreateFormationGroupPinned function to create groups without a leader.

Version 2:

A complete rewrite from the ground up to include multiplayer capabilities, make it easier to use and add suggested features like formation spread. The example project now includes an RTS example.

Updated for UE5.

阵型系统允许您轻松地为您的游戏添加阵型。 让AI角色在队形中跟随你,让小组在队形中移动,或者用于任何需要角色相对移动的情况。

宣传短片: https://youtu.be/9li9xoqbbaA

文件: https://codesquirl.github.io/FormationSystem/

示例项目: https://github.com/codesquirl/FormationSystemExample

编队工具: https://github.com/codesquirl/FormationsTool

版本2.5.4:

  • 更新了对UE5.4的兼容性
  • 获取阵型位置时添加验证检查
  • 修正更改组长时正确设置成员状态

版本2.5.3:

  • 更新了对UE5.3的兼容性

版本2.5.2:

  • 更新了对UE5.2的兼容性

版本2.5.1:

  • 更新了对UE5.1的兼容性
  • 在UpdateMembers期间添加成员验证检查
  • 在DisbandFormationGroup期间添加了组验证检查
  • 确保CreateFormationGroup只能由权威调用。
  • 添加了返回组的CreateFormationGroupWithLeader函数。
  • 添加了CreateFormationGroupPinned功能,用于创建没有领导者的组。

版本2:

一个完整的重写从地上爬起来,包括多人游戏功能,使它更容易使用和添加建议的功能,如形成传播。 示例项目现在包括一个RTS示例。

更新为UE5。

声明:本站所有资源都是由站长从网络上收集而来,如若本站内容侵犯了原著者的合法权益,可联系站长删除。