Features:
- Uses a simple Static mesh
- It has two blueprint classes (HoverComponent_BP and AdvancedVehicleSystem_BP)
- It has two C++ classes (HoverComponent and AdvancedVehicleSystem), these two are the parent class for the blueprint classes mentioned above
- The DefaultInput.ini file is included in a folder called “KeyBindings Open from File Explorer”, this file includes all the keyboard controls
- The plugin contains one static mesh version of the UE5 basic race car (But instead of wheels it has hover bases)
- Blueprint callable events for every move or action
- Showcase level
- Use Unreal gravity or Custom gravity by choice
- Fully Physics-based
- Complete project size 153 Mb (Megabytes)
- x2 C++ classes only 44 KB
Code Modules:
- AdvancedHoverVehicle, Runtime
- HoverComponent, Runtime
Number of Blueprints: 2
Number of C++ Classes: 2
Network Replicated: No
Supported Development Platforms: PC, Win64, Linux, Mac
Supported Target Build Platforms: PC, Win64, PlayStation 4, Xbox X, Xbox S, Linux, HTML5, Android, iOS, Mac, Oculus, Nintendo Switch
Platforms Tested: Windows
特征:
- 使用简单的静态网格体
- 它有两个蓝图类(HoverComponent_BP和AdvancedVehicleSystem_BP)
- 它有两个C++类(HoverComponent和AdvancedVehicleSystem),这两个是上面提到的蓝图类的父类
- 默认输入。ini文件包含在一个名为”KeyBindings Open from File Explorer”的文件夹中,该文件包括所有键盘控件
- 该插件包含一个静态网格版本的UE5基本赛车(但它有悬停基地,而不是车轮)
- 每个移动或操作的蓝图可调用事件
- 展示水平
- 选择使用虚幻重力或自定义重力
- 完全基于物理
- 完整项目大小153Mb(兆字节)
- 只有44kb的x2c++类
代码模块:
- AdvancedHoverVehicle,运行时
- HoverComponent,运行时
蓝图数目:2
C++类数:2
网络复制:没有
支持的开发平台:PC、Win64、Linux、Mac
支持的目标构建平台:PC,Win64,PlayStation4,Xbox X,Xbox S,Linux,HTML5,Android,iOS,Mac,Oculus,Nintendo Switch
测试平台:Windows
*** Fully customizable! Planetary Gravity, Directional Gravity, Flying system, Framerate Independent ***
This plugin is easy to use; A few clicks and done, it’s in your project!
It’s made in two C++ classes that you don’t even need to open!
Fully customizable to your own extends
(No C++ knowledge required)
Note: Framerate independency support is only available on Unreal Engine 5.4 (for now)
Links:
- Trailer: Video link
- Playable demo: Download link 495 MB
- Quick How to use: Video link – Project updated to support Enhanced Input System
- 0 to 100 guide: Video link
What makes it advanced:
- Flying
- Hovering
- Only surfing mode like a car or hoverboard (Flying off)
- Planetary gravity
- Sticks to surfaces
- Physics-based
- Using a simple StaticMesh
- Super smooth movement
- 100% customizable
- Light (44 kilobytes) and easy to use
- Framerate independent (This system is Framerate independent and has a separated Tick function called SideTick)
- Clean simulated physics collisions (Vehicle to vehicle and vehicle to environment)
- Supports Enhanced Input System
***完全可定制! 行星重力,定向重力,飞行系统,框架独立 ***
这个插件很容易使用;点击几下就完成了,它在你的项目中!
它是在两个C++类中制作的,你甚至不需要打开!
完全可定制到您自己的扩展
(不需要c++知识)
注意:帧速率独立支持仅在虚幻引擎5.4上可用(目前)
连结:
是什么让它进步?:
- 飞行
- 盘旋
- 只有像汽车或气垫板一样的冲浪模式(飞离)
- 行星重力
- 粘在表面上
- 基于物理的
- 使用简单的静态网格
- 超平稳运动
- 100%可定制
- 轻(44千字节)和易于使用
- Framerate independent(该系统是Framerate independent,具有称为SideTick的分离刻度功能)
- 清洁模拟物理碰撞(车辆到车辆和车辆到环境)
- 支持增强的输入系统
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