Features:

  •  Uses a simple Static mesh
  •  It has two blueprint classes (HoverComponent_BP and AdvancedVehicleSystem_BP)
  •  It has two C++ classes (HoverComponent and AdvancedVehicleSystem), these two are the parent class for the blueprint classes mentioned above
  • The DefaultInput.ini file is included in a folder called “KeyBindings Open from File Explorer”, this file includes all the keyboard controls
  • The plugin contains one static mesh version of the UE5 basic race car (But instead of wheels it has hover bases)
  • Blueprint callable events for every move or action
  • Showcase level
  • Use Unreal gravity or Custom gravity by choice
  • Fully Physics-based
  • Complete project size 153 Mb (Megabytes)
  • x2 C++ classes only 44 KB

Code Modules:

  •  AdvancedHoverVehicle, Runtime
  •  HoverComponent, Runtime

Number of Blueprints: 2

Number of C++ Classes: 2

Network Replicated: No

Supported Development Platforms: PC, Win64, Linux, Mac

Supported Target Build Platforms: PC, Win64, PlayStation 4, Xbox X, Xbox S, Linux, HTML5, Android, iOS, Mac, Oculus, Nintendo Switch

Platforms Tested: Windows

特征:

  •  使用简单的静态网格体
  •  它有两个蓝图类(HoverComponent_BP和AdvancedVehicleSystem_BP)
  •  它有两个C++类(HoverComponent和AdvancedVehicleSystem),这两个是上面提到的蓝图类的父类
  • 默认输入。ini文件包含在一个名为”KeyBindings Open from File Explorer”的文件夹中,该文件包括所有键盘控件
  • 该插件包含一个静态网格版本的UE5基本赛车(但它有悬停基地,而不是车轮)
  • 每个移动或操作的蓝图可调用事件
  • 展示水平
  • 选择使用虚幻重力或自定义重力
  • 完全基于物理
  • 完整项目大小153Mb(兆字节)
  • 只有44kb的x2c++类

代码模块:

  •  AdvancedHoverVehicle,运行时
  •  HoverComponent,运行时

蓝图数目:2

C++类数:2

网络复制:没有

支持的开发平台:PC、Win64、Linux、Mac

支持的目标构建平台:PC,Win64,PlayStation4,Xbox X,Xbox S,Linux,HTML5,Android,iOS,Mac,Oculus,Nintendo Switch

测试平台:Windows










*** Fully customizable! Planetary Gravity, Directional Gravity, Flying system, Framerate Independent ***

This plugin is easy to use; A few clicks and done, it’s in your project!

It’s made in two C++ classes that you don’t even need to open!

Fully customizable to your own extends

(No C++ knowledge required)

Note: Framerate independency support is only available on Unreal Engine 5.4 (for now)

Links:

What makes it advanced:

  • Flying
  • Hovering
  • Only surfing mode like a car or hoverboard (Flying off)
  • Planetary gravity
  • Sticks to surfaces
  • Physics-based
  • Using a simple StaticMesh
  • Super smooth movement
  • 100% customizable
  • Light (44 kilobytes) and easy to use
  • Framerate independent (This system is Framerate independent and has a separated Tick function called SideTick)
  • Clean simulated physics collisions (Vehicle to vehicle and vehicle to environment)
  • Supports Enhanced Input System

***完全可定制! 行星重力,定向重力,飞行系统,框架独立 ***

这个插件很容易使用;点击几下就完成了,它在你的项目中!

它是在两个C++类中制作的,你甚至不需要打开!

完全可定制到您自己的扩展

(不需要c++知识)

注意:帧速率独立支持仅在虚幻引擎5.4上可用(目前)

连结:

是什么让它进步?:

  • 飞行
  • 盘旋
  • 只有像汽车或气垫板一样的冲浪模式(飞离)
  • 行星重力
  • 粘在表面上
  • 基于物理的
  • 使用简单的静态网格
  • 超平稳运动
  • 100%可定制
  • 轻(44千字节)和易于使用
  • Framerate independent(该系统是Framerate independent,具有称为SideTick的分离刻度功能)
  • 清洁模拟物理碰撞(车辆到车辆和车辆到环境)
  • 支持增强的输入系统
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