Features:
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AIs are based on Actor!
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Working using physics!
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Easy to create AI logic!
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Using MassEntity for best perfomance!
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Async Physics!
Code Modules:
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XAI (Runtime)
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XAIEditor (Editor)
Number of C++ Classes: 12
Network Replicated: (Yes)
Supported Development Platforms: Win64
Supported Target Build Platforms: Win64
Docs: https://github.com/Dexied/XAIDemo/wiki
Demo Project: https://github.com/Dexied/XAIDemo
Support: dexied.gs@gmail.com / discord
特征:
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AIs是基于演员!
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使用物理工作!
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轻松创建AI逻辑!
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使用MassEntity获得最佳性能!
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异步物理!
代码模块:
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XAI(运行时)
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XAIEditor(编辑)
C++类数: 12
网络复制: (是)
支持的开发平台: Win64的
支持的目标构建平台: Win64的
文件: https://github.com/Dexied/XAIDemo/wiki
示范项目: https://github.com/Dexied/XAIDemo
支援服务: dexied.gs@gmail.com / 不和谐
Create an optimized AI for your game with using physics simulation! AI created based on Actor, which will give you the greatest performance in the game! AIs also work with UE NavigationMesh but do not support BehaviorTree, there is a separate object (XAITask) for additional logic! Also supports RootMotion AnimMontage!
In the demo project already created examples of AI melee and ranged combat, which will help you learn the principle of this plugin faster!
Video: YouTube
300 AI FPS TEST: YouTube
Watch how I implemented these AIs in my project: YouTube
UE5.4 version adds MassEntity and AsyncPhysics support for better performance!
创建一个 优化AI 为您的游戏使用物理模拟! 人工智能创造 基于演员,这会给你 最伟大的表现 在游戏中! AIs也与UE NavigationMesh合作,但不支持BehaviorTree,有一个单独的对象(XAITask)用于额外的逻辑! 还支持RootMotion AnimMontage!
在演示项目中已经创建了AI近战和远程战斗的例子,这将帮助您更快地学习这个插件的原理!
短片: YouTube的
300AI FPS测试: YouTube的
看看我是如何在我的项目中实现这些AIs的: YouTube的
UE5.4版本增加了MassEntity和AsyncPhysics支持,以获得更好的性能!
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