Features:
- neural net-based full-body VR solver
- distinction of head and ribcage rotation
- calculated elbow joint targets
- calculated feet positions
- body calibration
- keeps accurate head and hands positions
- supported locomotion from stick
- input from scene components or default interface
- special IK animation node for blending legs animation
- can work with any VR headset ant motion controllers
- source code is included
Code Modules:
- VRIKBodyRuntime (Runtime)
- VRIKBodyEditor (Editor)
Number of Blueprints: 0
Number of C++ Classes: 3
Network Replicated: Yes
Supported Development Platforms: Win64, Linux
Supported Target Build Platforms: Win64, Linux, Android (Quest)
Example Projects: 5.2-5.4 for OpenXR | 5.3-5.4 for MetaXR (Quest)
Executable Demo: ZIP
特征:
- 基于神经网络的全身VR求解器
- 头部和胸腔旋转的区别
- 计算肘关节目标
- 计算脚位
- 身体校正
- 保持准确的头部和手部位置
- 支持从棒的运动
- 来自场景组件或默认界面的输入
- 用于混合腿部动画的特殊ik动画节点
- 可以与任何VR耳机ant运动控制器一起工作
- 源代码包括在内
代码模块:
- VRIKBodyRuntime(运行时)
- VRIKBodyEditor(编辑)
蓝图数目:0
C++类数:3
网络复制:是
支持的开发平台:Win64、Linux
支持的目标构建平台:Win64,Linux,Android(Quest)
示例项目: 5.2-5.4For OpenXR | 5.3-5.4对于MetaXR(任务)
可执行演示: 拉链
VR IK Body Plugin is meant to evaluate body state based on VR headset and motion controllers positions and apply it to Skeletal Mesh. It supports spine rotation, crouch and leaning. The plugin is mainly designed for player’s body representation in multiplayer games. The plugin also includes fingers solver which provides full control over hands of your character. Fingers solver supports 1) input from motion controllers, 2) pre-defined poses and 3) can trace scene to grab/release objects accurately.
News: A component was added with brand-new full-body solver: Ynnk VR-Avatar. This is now main component to use. VRIKBody/VRIKSkeletalMeshTranslator stay as legacy.
Demo video of Ynnk VR-Avatar component: YouTube
Tutorial (see “Documentation” below for the latset tutorial) video of Ynnk VR-Avatar component: YouTube
VR Ik Body插件旨在根据VR耳机和运动控制器的位置评估身体状态,并将其应用于骨架网格体。 它支持脊柱旋转,蹲伏和倾斜。 该插件主要设计用于多人游戏中玩家的身体表示。 该插件还包括手指求解器,它提供了对你的角色手的完全控制。 Fingers solver支持1)来自运动控制器的输入,2)预定义的姿势和3)可以跟踪场景以准确抓取/释放对象。
新闻:一个组件添加了全新的全身求解器:Ynnk VR-阿凡达。 这是现在使用的主要组件。 VRIKBody/VRIKSkeletalMeshTranslator留作为遗产.
Ynnk VR-Avatar组件演示视频: YouTube的
Ynnk VR-Avatar组件的教程(见下面的”文档”)视频: YouTube的
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