Features:
- 100% C++
- Easy setup and easy to use
- Optimized
- You can customize the collision channel
- You can spawn projectile Single/Multi By Channel/ObjectType
- You can customize projectile speed, gravity and radius
- You can customize projectile lifetime
- The projectile can attach objects to itself (StaticMesh, ParticleSystem, etc.)
Code Modules:
- XProjectile (Runtime)
Number of Blueprints: 0
Number of C++ Classes: 4
Network Replicated: (No) (Projectiles can be spawned in Multicast events for multiplayer games)
Supported Development Platforms: Win64
Supported Target Build Platforms: Win64
Documentation (4.26-5.2): open
Demo Project (4.26: download | 4.27: download | 5.0-5.2: GitHub)
Playable Demo for Win64: download
Email: dexied.gs@gmail.com
Discord: https://discord.gg/mqV52Qf
特征:
- 100%C++
- 易于安装和使用
- 优化
- 您可以自定义碰撞通道
- 您可以按通道/对象类型生成单/多弹丸
- 您可以自定义弹丸速度,重力和半径
- 您可以自定义弹丸寿命
- 射弹可以将物体附加到自身上(StaticMesh,ParticleSystem等。)
代码模块:
- XProjectile(运行时)
蓝图数目:0
C++类数:4
网络复制:(否)(可以在多人游戏的多播事件中产生投射物)
支持的开发平台:Win64
支持的目标构建平台:Win64
文件(4.26-5.2): 打开
演示项目(4.26: 下载 | 4.27: 下载 | 5.0-5.2: GitHub)
Win64的可玩演示: 下载
电邮:dexied.gs@gmail.com
不和谐: https://discord.gg/mqV52Qf
XProjectile – this plugin will add a projectile system to your game. You can set up projectile speed, gravity, collision channel. Also, you can attach any mesh, particle, or sound to the projectile. XProjectile is great for rockets, bullets, arrows, grenades.
Video on YouTube: https://youtu.be/ORIaNLX2-o4
IMPORTANT: Disable the "EnableDebug" to improve performance!
XProjectile-此插件将为您的游戏添加弹丸系统。 您可以设置弹丸速度,重力,碰撞通道。 此外,您可以将任何网格,粒子或声音附加到抛射物。 XProjectile非常适合火箭,子弹,箭头,手榴弹。
YouTube上的视频: https://youtu.be/ORIaNLX2-o4
重要提示:禁用”EnableDebug”以提高性能!
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