Features :

  •  Optimized Landscape Material
  •  Optimized Foliage & Billboard Material
  •  Optimized Showcase Foliage / Meshes

Number of Unique Meshes : 41

Collision : Yes, custom collisions for all Meshes

Vertex Count : 100 – 150000

LOD’s : Yes, custom LOD’s for all Meshes and Billboards for the trees ( with custom Normals )

Master Materials : 5

Material Instances : 52

Number of Textures : 298

Texture Resolutions : 4K ; 2K

Supported Development Platforms : Windows ( Yes ) & Mac ( Yes )

Documentation : https://www.youtube.com/channel/UCo8RPPKslqZCghmb6LXrfuA/videos

Important / Additional Notes :

To view the DEMO_RVT level, make sure to enable “Runtime Virtual Texturing” in “Project Settings”.

Older UE4 versions ( 4.26 / 4.25 / 4.24 ) will be supported shortly, UE5 is supported without Displacement

特征 :

  •  优化的景观材料
  •  优化的树叶和广告牌材料
  •  优化的展示叶/网格

唯一网格数:41

碰撞:是的,所有网格的自定义碰撞

顶点数:100-150000

LOD’s:是的,所有网格体的自定义LOD’s和树的广告牌(带有自定义法线)

主材料:5

材料实例:52

纹理数量:298

纹理分辨率:4K;2K

支持的开发平台:Windows(是)&Mac(是)

文件:https://www.youtube.com/channel/UCo8RPPKslqZCghmb6LXrfuA/videos

重要/附加注意事项 :

要查看DEMO_RVT级别,请确保在”项目设置”中启用”运行时虚拟纹理”。

较旧的UE4版本(4.26 / 4.25 / 4.24 )将很快被支持,UE5被支持而没有位移










Performant Landscape solution with control over Slopes & Wetness, ideal for Open World or RVT setups.

This Landscape Material features a ton of settings to control, all well organised in a way

that also beginners can find their way through all the settings, no spaghetti setup ;)

It has been built up with a balance in mind between performance, ease of use and visual quality.

Compatible with UE5 ( no Displacement ), support for older versions will be added shortly ( 4.26 / 4.25 / 4.24 ).

Overview video : https://www.youtube.com/watch?v=9wjd-NPPid8

Informative clip 1 ( Landscape ) : https://www.youtube.com/watch?v=QHvEWpYA2Zw

Informative clip 2 ( Assets & Workflow ) : https://www.youtube.com/watch?v=2hfBkiJvHsw

Features of the Landscape Material :

Enable or disable Layers ( for quicker navigation, etc. )

Distance Blending ( near / mid / far ) on Layers AND Slopes (= without depending on a Layer )

Basic Mask : Adds a Color Mask or a Standard Mask, useful on smaller Landscapes

Normal Masking : Ideal for extra hill & mountain details, possible to use as a “Z-Normal” only

Noise Mask : Completely removes any tiling, choice PER Layer ( and Slope ) possible

RGB Masking : Helps for a realistic look with color variation, intensity and tiling, can be used PER Layer

Full Slope ( Triplanar ) control : Complete control over Slopes, PER Layer or just on a full Landscape

RVT Sampling : Clean RVT solution, easy to use ( MF ) which can be used in your own Materials

AO solution for RVT : AO is handled through BC ( re-routed )

Wetness / Puddle solution : Possible to use more of them with other Layers input, u have full control over Wetness !

Our basic Foliage Material is included :

Easy Navigation

Control over : Opacity / Alpha Channel ( Mask ) / Subsurface / Wind / Blending / RVT / Normal adjustments

Fix for “Black Faced” Foliage ( if u have own Meshes with this problem, our Material may offer a solution )

RVT Blending : An easy to integrate MF which u can re-use in your own setups

Material Blending : When not using RVT, this offers a nice alternative blend on a Landscape or other Meshes

Basic Wind control

Mask : This will make repetitive trees, rocks etc. look more unique, possible to use a Color Mask or a Standard Mask

RGB Masking solution : Give a more realistic look on your dense grass, plants and trees, also on the Planar / Billboards

Custom Specular : A custom Specular solution which offers more detail ( input feed by AO )

Opacity Control : Single Texture or from the BC Alpha, control over Dithering ( can help with dense Foliage )

Tiling control over all your Textures

Foliage ( Meshes ) :

42 Meshes, all well organised with corresponding names ( Textures, Material Instances & SMF )

and properly set up to use with the Foliage Tool ( Cull Distance, Dense, Angles, etc. ), ready to use.

All the Meshes are set up to be usable in games, all of them have aggressive LOD’s while not “popping”,

all the trees have Billboards with an RGB Mask to maintain control over a realistic look at distance.

All Meshes have proper Collisions, these are custom added or using a lower LOD collision.

Textures :

186 in total, all are quality textures, for the Landscape, Meshes ( Plants, Bark, … ),

but also some “Dummy” Textures and Masks are included.

For the Landscape 4K and 2K ones are provided, the 2K versions are perfectly for 1080p to save

on Texture memory, the 4K ones are probably only usefull for VR or higher resolutions.

Basic Sky system :

Basic Sky system ( Sky Mesh and Material ) is included with basic controls, suitable for small showcases.

高性能的景观解决方案与控制斜坡和潮湿,理想的开放世界或RVT设置.

这种景观材料具有大量的设置来控制,所有的组织方式都很好

这也是初学者可以找到他们的方式通过所有的设置,没有意大利面条设置;)

它在性能、易用性和视觉质量之间建立了平衡。

与UE5兼容(无位移),对旧版本的支持将很快添加(4.26 / 4.25 / 4.24 )。

概览短片 : https://www.youtube.com/watch?v=9wjd-NPPid8

资料片段1(景观) : https://www.youtube.com/watch?v=QHvEWpYA2Zw

信息剪辑2(资产和工作流程) : https://www.youtube.com/watch?v=2hfBkiJvHsw

景观材料的特点 :

启用或禁用图层(以便更快地导航等) )

图层和斜坡上的距离混合(近/中/远)(=不依赖于图层)

基本蒙版:添加颜色蒙版或标准蒙版,适用于较小的地形

正常掩蔽:理想的额外山和山的细节,可能使用作为”Z-正常”只

噪声蒙版:完全消除任何平铺,每层(和斜率)的选择可能

RGB掩蔽:帮助一个现实的外观与颜色变化,强度和平铺,可用于每层

全斜坡(三层)控制:完全控制斜坡,每层或只是在一个完整的景观

RVT取样:清洁的RVT溶液,易于使用(MF),可用于您自己的材料

RVT的AO解决方案:AO通过BC处理(重新路由)

湿性/水坑解决方案:可以使用更多的其他层输入,你完全控制湿性!

我们的基本树叶材料包括在内 :

轻松导航

控制:不透明度/Alpha通道(蒙版)/次表面/风/混合/RVT/正常调整

修复”黑面”树叶(如果你有自己的网格与这个问题,我们的材料可能提供一个解决方案)

RVT混合:一个易于集成的MF,你可以在自己的设置中重复使用

材质混合:当不使用RVT时,这为地形或其他网格体提供了一个很好的替代混合

基本风力控制

面具:这将使重复的树木,岩石等。 看起来更独特,可以使用彩色蒙版或标准蒙版

RGB掩蔽解决方案:给你的茂密的草地,植物和树木,也在平面/广告牌上更逼真的外观

自定义镜面:提供更多细节的自定义镜面解决方案(由AO输入)

不透明度控制:单一纹理或从BC Alpha,控制抖动(可以帮助茂密的树叶)

对所有纹理进行平铺控制

树叶(网格) :

42个网格,所有网格组织良好,具有相应的名称(纹理,材质实例和SMF)

并正确设置以与植物工具一起使用(剔除距离,密集度,角度等)。 ),准备使用。

所有的网格都被设置为在游戏中可用,所有的网格都有侵略性的LOD,而不是”弹出”,

所有的树都有一个带有RGB掩码的广告牌,以保持对真实距离的控制。

所有网格体都有适当的碰撞,这些是自定义添加或使用较低的LOD碰撞。

纹理 :

186总共,都是优质的纹理,对于景观,网格(植物,树皮,。.. ),

但也包括一些”虚拟”纹理和面罩。

对于景观4k和2k的提供,2K版本是完美的1080p保存

在纹理内存上,4K可能只适用于VR或更高的分辨率。

基本天空系统 :

基本天空系统(天空网格和材料)包含在基本控件中,适用于小型展示柜。

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