Features: (Please include a full, comprehensive list of the features of the product)
- New Editor Mode : Adds a new Editor Mode like Landscape, Foliage…
- Quick placement inputs : In placement mode, you can place colliders in two clicks .
- Visualization helper : Colliders are drawn in color, instead of just the bounds.
- Placement preview helper : The collider that will be placed with your next click is previewed in blue in the viewport.
- Selection helper : Clicking inside a collider area instantly select it.
- Default Folder : All colliders will be spawned inside the level Folder indicated, creating one if he doesn't exist.
- Default Height : All colliders will spawn with the default height indicated.
- Manipulation : In Selection mode, you can manipulate the colliders with a transform gizmo like you would in manipulate any actor in the default editor mode.
- Debug Colliders : You can enable a debug mode which shows you colliders bounds when playing in editor
- Undo/Redo
Code Modules: (Please include a full list of each Plugin module and their module type (Runtime, Editor etc.))
- Easy Colliders Runtime
- Easy Colliders Editor
Number of Blueprints: 0
Number of C++ Classes: 8
Network Replicated: No
Supported Development Platforms: Windows, Linux, Mac
Supported Target Build Platforms: All platforms
Documentation: https://syyyylen.github.io/docs/EasyColliders/Overview
Example Video : https://www.youtube.com/watch?v=Fic82ciVk9o
特点:(请包括一个完整的,全面的产品功能列表)
- 新编辑器模式 :增加了一个新的编辑器模式,如景观,树叶。..
- 快速放置输入 :在放置模式下,您可以在两次点击中放置碰撞体。
- 可视化助手 :碰撞器是用颜色绘制的,而不仅仅是边界。
- 位置预览助手 :下次单击时将放置的对撞机在视口中以蓝色预览。
- 选择助手 :点击对撞机区域内立即选择它。
- 默认文件夹 :所有的碰撞器将在指定的级别文件夹内产生,如果他不存在,创建一个。
- 默认高度 :所有碰撞器将产生与默认高度指示。
- 操纵 :在选择模式下,您可以使用变换小工具来操作碰撞器,就像在默认编辑器模式下操作任何actor一样。
- 调试碰撞器 :您可以启用调试模式,在编辑器中播放时显示碰撞边界
- 撤消/重做
代码模块:(请包括每个插件模块的完整列表及其模块类型(运行时,编辑器等)。))
- 简易碰撞运行时
- 简易碰撞编辑器
蓝图数目:0
C++类数:8
网络复制:没有
支持的开发平台:Windows、Linux、Mac
支持的目标构建平台:所有平台
文件:https://syyyylen.github.io/docs/EasyColliders/Overview
示例视频:https://www.youtube.com/watch?v=Fic82ciVk9o




This plugin is made to speed up and simplify your workflow when placing colliders inside your levels.
It allows you to place colliders in a few clicks and provides helpers to improve your workflow when building your worlds in Unreal Engine. Easy Colliders is an editor mode, like landscape or foliage, with custom input handling to help place and manipulate Colliders.
When Easy Colliders editor mode is enabled, you can switch between Selection and Placement modes.
Selection mode is made to ease the manipulation of Colliders, and Placement is made to add colliders quickly inside your level : every two click, a Collider will be placed on the surface you've clicked on.
Easy Colliders can improve your workflow especially when dealing with large environments where you need handcrafted collisions to avoid the player to go out of bounds.
This plugin is also easy to extend if you want to handle collisions if a specific way for your project.
It's fully documented : https://syyyylen.github.io/docs/EasyColliders/Overview
Has a video example : https://www.youtube.com/watch?v=Fic82ciVk9o
And I can provide support for this plugin. I'll also update it with every new engine version.
这个插件是为了加速和简化您的工作流程时,放置碰撞在您的水平。
它允许您在几次点击中放置碰撞器,并提供帮助以改善您在虚幻引擎中构建世界时的工作流程。 简易对撞机是一个 编辑器模式,如景观或树叶,与自定义输入处理,以帮助 放置和操纵对撞机.
启用简易Colliders编辑器模式时,您可以在 选择和放置模式。
选择模式是为了简化对撞机的操作,放置是为了在你的关卡中快速添加对撞机 : 每两次点击,一个对撞机就会被放置在你点击的表面上.
Easy Colliders可以改善您的工作流程,特别是在处理需要手工碰撞以避免玩家越界的大型环境时。
这个插件也很容易扩展,如果你想处理冲突,如果你的项目的特定方式。
这是完全 记录在案 :https://syyyylen.github.io/docs/EasyColliders/Overview
有一个 视频示例 :https://www.youtube.com/watch?v=Fic82ciVk9o
我可以提供 支援服务 对于这个插件。 我也会在每个新的引擎版本中更新它。

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