




Core Features:
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Attribute System: 52 base attributes (consumables, offense/defense, resistances, performance, special states) + 55 regeneration attributes. Scaling via level curves, stat points, gear, dynamic Buffs.
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Inventory & Equipment: 8 item types (weapons, ammo, food, potions, materials, cosmetics) with 4 rarity tiers. Gear: 7 slots (dual-wield + 3 sets), model-adaptive appearances.
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Combat & Actions: Attribute-driven deep combat, custom hit detection, hit reactions (knockback/launch), perfect defense/parry. Weapon-based action modules, skill graph editor for directed-graph action trees.
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AI & Scene Tools: Pathfinding, patrols, behavior graph. Scene spawn logic (AI/items), interactive Actors (traps/chests).
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Supporting Systems: Save points, fast travel, persistent Actor states. Runtime settings (graphics/camera/controls). Text localization, impact effects (blood/sparks), Buff visual feedback.
Technical Stats:
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Blueprints: 35 (Not mandatory, only used for demo display)
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C++ Classes: 115
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Network Replicated: Not in current version (planned)
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Supported Platforms: PC, Xbox One, Xbox Series X, PS4, PS5, MacOs
核心特色:
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属性系统:52种基础属性(消耗品、进攻/防御、抵抗、性能、特殊状态)+55种再生属性。通过等级曲线、统计点、装备、动态增益进行缩放。
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库存和设备:8种物品类型(武器、弹药、食物、药水、材料、化妆品),有4个稀有等级。装备:7个槽位(双持+3套),模型自适应外观。
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战斗和动作:属性驱动的深度战斗,自定义命中检测,命中反应(击退/发射),完美防御/招架。基于武器的动作模块,定向图动作树的技能图编辑器。
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人工智能和场景工具:寻路、巡逻、行为图。场景生成逻辑(AI/物品)、交互式Actor(陷阱/箱子)。
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支持系统:保存点、快速移动、持久Actor状态。运行时设置(图形/相机/控件)。文本本地化、冲击效果(血液/火花)、Buff视觉反馈。
技术统计:
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蓝图:35(非强制,仅用于演示展示)
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C++课程:115
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网络复制:当前版本中没有(计划)
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支持平台:PC、Xbox One、Xbox Series X、PS4、PS5、MacO
🚀 GBWEngine – Complete ARPG Development Framework for Unreal Engine
A production-grade ARPG development solution with visual editors, accelerating prototyping and full-cycle development.
Try Demo(Google Drive) Try Demo(百度网盘)
Discord QQ群: 691495466
🖥️Video Trailer 🖥️演示视频
Hello everyone, long time no see! I’m back with an exciting announcement about a brand new version of PH (Powerful Hit).
PowerfulHit is now renamed GBWEngine—a complete ARPG game development framework designed to revolutionize how developers create action-packed RPG experiences. What truly sets GBWEngine apart is its brand new modern visual editor tool, offering an intuitive, drag-and-drop interface that surpasses all other ARPG game plugin products on the market.
To our original PH users: I want to sincerely apologize for my long disappearance and any frustration it may have caused. I’m truly sorry for the inconvenience. As a token of appreciation for your patience and loyalty, you can now access the current GBWEngine product and all its future updates completely free of charge.
Welcome to the next generation of ARPG development—welcome to GBWEngine!
⚙️ Core System Features:
🔢 1. Comprehensive ARPG Attribute System
– 52 Base Character Attributes across five categories:
– Consumable Attributes: Health, Mana, Rage, Stamina.
– Offensive/Defensive Attributes: 8-dimensional damage, bonus damage, and resistance (Physical/Magic/Bleed/Poison/Ice/Fire/Electric).
– Resistance Attributes: 7-dimensional resistance (Tenacity, Sanity, Bleed, Poison, Ice, Fire, Electric) – triggers corresponding negative status when depleted.
– Performance Attributes: Critical rate, critical damage, attack speed, movement speed, jump height, dodge distance, midair dodge count, fall damage/death thresholds.
– Special States: Invincibility, attack uninterruptibility, attack indefensibility.
– 55 Regeneration Attributes:
Each consumable attribute and resistance supports 5 regeneration modes: fixed/max-ratio per second, fixed/max-ratio/attack-damage-ratio on hit.
– Attribute Scaling System:
Level progression (customizable per-level curves),
stat-point allocation (Vitality, Magic, Strength, etc.),
gear modifiers, and dynamic Buff effects.
🎒 2. Complete Inventory System
– Item Categories: Equipment, Ammo, food, medicament, materials, key items, sundries, avatar cosmetics.
– Rarity System: Four-tier item rarity grading.
– Economy System: Built-in currency and trading logic.
– Item Effect Configuration:
– Food/medicament support instant effects (e.g., health restoration) and persistent Buffs (e.g., defense boost).
– Buffs support time-based stacking, effect-based stacking, no stacking, and cooldown for consecutive usage.
– Visual Editor: All configurations use a graphical, WYSIWYG editor.
⚔️ 3. Modular Equipment System
– Character Slots: Left/right weapon, head, body, hands, legs, three accessory slots.
– Weapon Set Switching: Supports three weapon sets for rapid in-game switching.
– Appearance Adaptation: Gear visuals adapt to different character models.
🏃 4. Intuitive Locomotion System
– Actions Supported: Movement, jumping, dodging, wall-jumping, vaulting.
– Visual Configuration: All actions configured via graphical editor with animation setup.
🧩 5. Action Module & Ability System
– Module Switching: Supports different action modules based on weapon types.
– Ability Graph Editor:
– Directed graph-based WYSIWYG editor for arbitrary action derivation.
– Each action contains an animation-node-based directed graph for performance/effect customization.
– Supports action unlocking and enhancement for designing combat systems from beginner-friendly to mastery-depth.
⚔️ 6. Deep Combat System
– Attribute-Driven: Combat depth enhanced by comprehensive attribute system.
– Hit Detection: Traditional weapon-swing detection and custom trajectory/range detection.
– Hit Reactions: Interrupt, knockback, launch, stagger, drag, Stun.
– Interrupt Mechanics: Attack parry, guard break, mutual clash reactions.
– Perfect Actions: Special state handling (e.g., counterattack) for perfect Defenses/dodges.
– Execution System: Customizable triggers for high-interaction combat moments.
– Full Visual Configuration: All combat parameters set via graphical editor.
🤖 7. Production-Ready AI System
– Out-of-the-Box: Pathfinding, target search, patrol systems.
– Behavior Graph: Complex AI logic configured via simple settings.
🌍 8. Actor & Item Spawning System
– Directly place AI/interactive items in scenes with configurable respawn logic (immediate, delayed, or no respawn).
🛠️ 9. Interactive Actor System
– Supports custom interaction logic (e.g., switches, treasure chests, UI menus).
💾 10. Save & Fast Travel System
– Save points with fast travel between them.
– Supports Actor state recording (for quests, narratives, etc.).
🖥️ 11. Ready-to-Use UI Framework
– Includes main menu, options menu, in-game menu, HUD, and scene UI implementations.
⚙️ 12. Runtime Game Settings
– Graphics: Resolution, fullscreen/windowed, anti-aliasing, shadows, reflections.
– Camera: Distance, FOV, damping speed, height offset, post-process materials, third-person/TopDown toggle, auto-targeting, character orientation, target camera styles.
– Display: Text language, font size, UI color schemes.
– Controls: Key mapping configuration for keyboard/mouse and controller (via settings interface).
🛠️ 13. Auxiliary Systems
– Text Localization System
– Map & Portal Management
– UI Customization
– Combat Messaging: HUD/scene display support.
– Impact Feedback: Contextual effects (scratches, smoke, sparks, blood, sound, freeze-frame, shake).
– Buff Effects: Scene visuals for Buff types (e.g., shield).
– Combat Camera: Third-person/TopDown switching with action-game-optimized cinematography.
🚀 Core Value Proposition
– Zero Foundation Work: Production-ready ARPG framework eliminates boilerplate system development.
– Rapid Iteration: All features configured via visual editors, drastically reducing development cycles.
– Focus on Creativity: Immediate focus on level design, narrative, and core gameplay innovation.
💎 Get Started Today
GBWEngine delivers an end-to-end solution for ARPG development, accelerating your vision from prototype to release!
🚀 GBWEngine – 适用于虚幻引擎的完整 ARPG 开发框架
带有可视化编辑器的生产级 ARPG 开发解决方案,可加速原型设计和全周期开发。
Discord QQ群:691495466
您好大家好久不见!我带着关于全新版本 PH(Powerful Hit)的激动人心的消息回来了。
PowerfulHit 现已更名为 GBWEngine——一个完整的 ARPG 游戏开发框架,旨在彻底改变开发者创建动感十足的 RPG 体验的方式。真正让 GBWEngine 与众不同的是它的全新的现代可视化编辑器工具,它提供了直观的拖放式界面,超越了市场上所有其他 ARPG 游戏插件产品。
致我们最初的 PH 用户:对于我的长期失踪以及由此可能造成的任何挫败感,我要真诚地道歉。对于给您带来的不便,我深表歉意。为了感谢您的耐心和忠诚,您现在可以完全免费访问当前的 GBWEngine 产品及其未来的所有更新。
欢迎来到下一代 ARPG 开发 – 欢迎来到 GBWEngine!
⚙️ 核心系统功能:
🔢 <跨度><强>1。全面的 ARPG 属性系统
– 52 个基本角色属性,分为五个类别:
– 消耗属性:生命值、法力、愤怒、耐力。
– 进攻/防御属性:8维伤害、额外伤害和抗性(物理/魔法/流血/毒/冰/火/电)。
– 抗性属性:7维抗性(坚韧、理智、流血、毒、冰、火、电)——耗尽时触发相应的负面状态。
– 性能属性:暴击率、暴击伤害、攻击速度、移动速度、跳跃高度、闪避距离、空中闪避次数、坠落伤害/死亡阈值。
– 特殊状态:无敌、攻击不间断、攻击不可防御。
– 55 种再生属性:
每种消耗品属性和抗性都支持 5 种再生模式:每秒固定/最大比率、命中时固定/最大比率/攻击伤害比率。
– 属性缩放系统:
等级进程(可定制的每级曲线),
统计点分配(活力、魔法、力量等)、
装备调节器和动态增益效果。
🎒2。完整的库存系统
– 物品类别:装备、弹药、食物、药剂、材料、关键物品、杂物、头像化妆品。
– 稀有度系统:四级物品稀有度分级。
– 经济系统:内置货币和交易逻辑。
–物品效果配置:
-食物/药物支持即时效果(例如,健康恢复)和持久的增益(例如,防御提升)。
– 增益支持基于时间的叠加、基于效果的叠加、无叠加以及连续使用的冷却时间。
– 可视化编辑器:所有配置均使用图形化、所见即所得编辑器。
⚔️ 3.模块化装备系统
–角色槽:左/右武器、头部、身体、手、腿、三个配件槽。
– 武器组合切换:支持三种武器组合,可在游戏中快速切换。
– 外观适应:装备视觉效果适应不同的角色模型。
🏃4。直观的运动系统
–支持的动作:移动、跳跃、闪避、跳墙、跳跃。
– 可视化配置:通过图形编辑器和动画设置配置所有操作。
🧩5。动作模块与能力系统
–模块切换:根据武器类型支持不同的动作模块。
– 能力图表编辑器:
– 基于定向图表的 WYSIWYG 编辑器,用于任意动作派生。
– 每个动作都包含一个基于动画节点的有向图,用于性能/效果定制。
– 支持动作解锁和增强,以设计从初学者友好到精通深度的战斗系统。
⚔️6。深度战斗系统
–属性驱动:综合属性系统增强战斗深度。
– 命中检测:传统武器摆动检测和自定义轨迹/范围检测。
–击中反应:打断、击退、发射、错开、拖拽、眩晕。
– 中断机制:攻击招架、守卫突破、相互冲突反应。
– 完美动作:特殊状态处理(例如反击)以实现完美的防御/闪避。
– 执行系统:可定制的高互动战斗时刻触发器。
– 完整视觉配置:所有战斗参数通过图形编辑器设置。
🤖7。生产就绪的人工智能系统
– 开箱即用:寻路、目标搜索、巡逻系统。
– 行为图:通过简单的设置配置复杂的人工智能逻辑。
🌍8。演员和物品生成系统
– 直接将 AI/交互式物品放置在具有可配置重生逻辑(立即、延迟或无重生)的场景中。
🛠️9。交互Actor系统
– 支持自定义交互逻辑(例如开关、宝箱、UI菜单)。
💾10。保存和快速旅行系统
– 通过在积分之间快速旅行来保存积分。
– 支持 Actor 状态记录(用于任务、叙述等)。
🖥️11。即用型 UI 框架
– 包括主菜单、选项菜单、游戏内菜单、HUD 和场景 UI 实现。
⚙️12。运行时游戏设置
– 图形:分辨率、全屏/窗口、抗锯齿、阴影、反射。
–相机:距离、FOV、阻尼速度、高度偏移、后处理材质、第三人称/上下切换、自动瞄准、角色方向、目标相机样式。
– 显示:文本语言、字体大小、UI 配色方案。
– 控件:键盘/鼠标和控制器的按键映射配置(通过设置界面)。
🛠️13。辅助系统
– 文本本地化系统
– 地图和门户管理
– UI定制
– 战斗消息传递:HUD/场景显示支持。
– 影响反馈:情境效果(划痕、烟雾、火花、血液、声音、定格、震动)。
– Buff 效果:Buff 类型的场景视觉效果(例如盾牌)。
–战斗镜头:第三人称/俯视切换,具有针对动作游戏优化的电影摄影。
🚀核心价值主张
–零基础工作:生产就绪的 ARPG 框架消除了样板系统开发。
– 快速迭代:所有功能均通过可视化编辑器配置,大大缩短了开发周期。
– 专注于创造力:立即关注关卡设计、叙事和核心游戏创新。
💎 立即开始
GBWEngine 为 ARPG 开发提供端到端解决方案,加速您从原型到发布的愿景!

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