Features:
- import of skeletal mesh assets from FBX on a new or existing skeleton
- new: morph targets (blendshapes) are supported
- asynchronous import
- import of materials and textures from FBX files (supported formats of textures: bmp, png, jpeg)
- export of animation sequence assets to FBX files
- import of separate materials/textures from png and jpeg files.
Code Modules:
- SkeletalImporter (Runtime)
Number of Blueprints: 0
Number of C++ Classes: 1 exposed to blueprints
Network Replicated: No
Supported Development Platforms: Windows x64
Supported Target Build Platforms: Windows x64
Documentation: [G.Drive]
Example Project: [5.4]
Executable Demo: [ZIP]
特征:
- 从FBX在新骨架或现有骨架上导入骨架网格体资源
- 新的: 支持变形目标(blendshapes)
- 异步导入
- 从FBX文件导入材质和纹理(支持的纹理格式:bmp,png,jpeg)
- 将动画序列资源导出到FBX文件
- 从png和jpeg文件导入单独的材质/纹理。
代码模块:
- SkeletalImporter(运行时)
蓝图数目:0
C++类数:1个暴露于蓝图
网络复制:没有
支持的开发平台:Windows x64
支持的目标构建平台:Windows x64
文件:[G.驱动器]
示例项目:[5.4]
可执行演示:[拉链]
This plugin allows to import skeletal mesh assets in runtime from Autodesk FBX files. You can import new 3d character, or import meshes for skeleton already existing in game. FBX materials are imported as dynamic material instances for specified base material.
The plugin doesn’t support LODs.
Video: Youtube
此插件允许在运行时从Autodesk FBX文件导入骨架网格体资源。 您可以导入新的3d角色,或为游戏中已存在的骨架导入网格。 FBX材质作为指定基础材质的动态材质实例导入。
插件 不支持Lod.
短片: Youtube的
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