Features:
- Provide tools to optimise Dynamic shadows performance in levels
Code Modules:
- ShadowTriggeringZone (Runtime) / handle the actor and ingame feature
- ShadowTriggeringZone (Editor) handle the tooling / workflow
Number of Blueprints: 1
Number of C++ Classes: 4
Network Replicated: No ( but works in multiplayer games as it's local for each player )
Supported Development Platforms: win64
Supported Target Build Platforms: windows Linux Mac0s ( should work on any platform, we coudl't test them, that's all )
Documentation: Online Doc
Example Project: demo map in the plugin
Important/Additional Notes: this is for Dynamic Shadows Only
/!\ UE 5 info /!\
due to the nature of Lumen, and lights affecting more than their default area, setting up the system may be harder in some cases
ChangleLog :
V1.1:
Fixed a build error for UE4.22
Added an option to hide editor buttons on the toolbar
V1.2:
Added support for Zone as Child actors
V1.3
QoL : Ability to have all shadow enabled in editor and system will init itself
Fixed issue related to begin play init
特征:
- 提供工具以优化关卡中的动态阴影性能
代码模块:
- ShadowTriggeringZone(Runtime)/处理actor和ingame特性
- ShadowTriggeringZone(编辑器)处理工具/工作流
蓝图数目:1
C++类数:4
网络复制:没有(但在多人游戏中工作,因为它是每个玩家的本地)
支持的开发平台:win64
支持的目标构建平台:windows Linux Mac0s(应该在任何平台上工作,我们无法测试它们,仅此而已)
文件编制: 网上医生
示例项目:插件中的演示地图
重要/附加说明:这仅适用于动态阴影
/!\UE5信息/!\
由于流明的性质,以及灯光影响超过其默认区域,在某些情况下设置系统可能会更难
常列洛格 :
V1.1:
修复了UE4.22的构建错误
添加了一个选项来隐藏工具栏上的编辑器按钮
V1.2:
增加了对区域作为儿童演员的支持
V1.3
QoL:在编辑器和系统中启用所有阴影的能力将初始化自己
修复了与开始播放init相关的问题
The Shadows Triggering Zones tool allows you to enable or disable shadow casting for specific lights, when you are inside a region. It works with lights and lights inside Blueprints.
You can check the performance comparison video: Youtube demo video
It’s complementary with our Dynamic lighting portal system tool. This one handles the shadows and the portal system handles lights visibility.
With this tool, you will be able to achieve the perfect performance optimization, having lights casting shadows only when necessary .
Very easy to setup ! Tutorial here: Youtube Tutorial
There is also an “inverse feature”, which allows you to disable shadow casting on the linked lights when the player is inside the region. This is extremely useful when you want to optimize a multi floor room for example.
You can have the lights on your floor casting shadows, and all the others ones with shadow casting disabled.
Depending on the number of lights affected, you can expect from 20 to 50% performance improvement in the rooms where you will use this system, making them playable on low end gaming computers (8 years old i7 950 processor and GTX 950 graphic card).
All that in “Epic” settings for everything except shadow (high)!
If you use dynamic lighting, You can get an even better performance boost when used with our Dynamic Lighting Portal System plugin
阴影触发区域工具允许您在区域内启用或禁用特定光源的阴影投射。 它适用于蓝图中的灯光和灯光。
您可以查看性能比较视频: Youtube演示视频
它与我们的动态照明门户系统工具相辅相成。 这一个处理阴影和门户系统处理灯光可见性。
使用此工具,您将能够实现完美的性能优化,仅在必要时让灯光投射阴影。
非常容易设置! 教程在这里: Youtube教程
还有一个”反向功能”,当玩家在区域内时,它允许您禁用链接光源上的阴影投射。 例如,当您想要优化多层房间时,这非常有用。
您可以让地板上的灯光投射阴影,以及禁用阴影投射的所有其他灯光。
根据受影响的灯光数量,您可以在使用该系统的房间预期20%到50%的性能提升,使其可以在低端游戏电脑(8岁的i7 950处理器和GTX950显卡)上播放。
所有这些在”史诗”设置的一切,除了阴影(高)!
如果您使用动态照明,您可以获得更好的性能提升时,使用我们的 动态照明门户系统插件
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