Features:

  •  Automated actor pooling subsystem
  •  Subsystem accessible from almost any Blueprint graph (just click and type “ActorPoolSubsystem”)
  •  Interface for custom logic implementation
  • Spawn point actor component included
  • Extensive Documentation

Code Modules:

  •  ActorPoolingSubsystem [Runtime]

Number of Blueprints: 3

Number of C++ Classes: 3

Network Replicated: Yes

Supported Development Platforms: Windows

Supported Target Build Platforms: Windows confirmed, contact me if support is required for other platforms

Documentation: Documentation

Example Project: Sample level also available with plugin for informative purposes

特征:

  •  自动演员池子系统
  •  几乎可以从任何蓝图图表访问子系统(只需单击并键入”ActorPoolSubsystem”)
  •  用于自定义逻辑实现的接口
  • 包含Spawn point actor组件
  • 大量文件

代码模块:

  •  ActorPoolingSubsystem[运行时]

蓝图数目:3

C++类数:3

网络复制:是

支持的开发平台:Windows

支持的目标构建平台:Windows确认,如果其他平台需要支持,请与我联系

文件: 文件

示例项目: 样本 级别也可与插件提供信息的目的










An automated actor pooling subsystem for optimizing actor spawning/destruction. Includes delegates to broadcast when an Actor is Spawned or Returned to the pool, and an Interface to call custom OnCreate and OnDestory events within your actors when they are spawned/returned. Additionally, contains a spawn point actor component, and automatic actor optimizations on return to pool, and automatic Safe flush between level loads. Detailed documentation included

用于优化actor生成/销毁的自动化actor池子系统。 包括在Actor生成或返回池时进行广播的委托,以及在actor生成/返回时调用自定义OnCreate和OnDestory事件的接口。 此外,还包含一个生成点actor组件,以及返回池时的自动actor优化,以及关卡加载之间的自动安全刷新。 详细文件包括

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