Network Replicated: N/A
Tested Platforms: Windows (But should work for any platform)
Supported Development Platforms: Any Platform
Supported Target Build Platforms: Any Platform
The plugin has only been tested properly on windows. If you encounter bugs/issues on any other platform, feel free to contact me.
网络复制:N/A
经过测试的平台:Windows(但应该适用于任何平台)
支持的开发平台:任何平台
支持的目标构建平台:任何平台
该插件仅在windows上进行了正确测试。 如果您在任何其他平台上遇到错误/问题,请随时 联系我们 我
NOTE: PLUGIN IS NOW FREE, READ MORE HERE
The Actor Portrait plugin allows you to display any actor as a 3D element in your UI! This is done by keeping a separate world where the actor is updated and rendered to a custom UI element. Supports anything from particle effects, sound, to animations, all in real time!
With its support for loading complete world assets, it can also be used to create complex 3D scenes as part of your UI, only your imagination is the limit!
All of this is abstracted away in C++, the only thing you need to do is drag the Actor Portrait UMG element into your designer and pick your Actor Class and Background World.
- Use any world asset as a background world
- Refactored API, exposed much more functionality to blueprint
- Better camera auto-framing
List of features:
- Fully animated (both skeletal mesh and particle effects)
- Edit in real-time using UMG designer
- Rendered in separate scene, no interference with main scene
- Works on any actor
Plugin Documentation
Plugin Example Project
Misc Resources:
[Transparency with Post Processing]
[Child Actors on Actor Portrait]
注意:插件现在是免费的,阅读更多 这里
该 演员肖像 插件允许您将任何actor显示为UI中的3D元素! 这是通过保持一个单独的世界来完成的,其中actor被更新并呈现给自定义UI元素。 支持从粒子效果,声音,动画,所有在实时!
由于它支持加载完整的世界资源,它也可以用来创建复杂的3D场景作为你的UI的一部分,只有你的想象力是极限!
所有这些都在C++中抽象出来,您唯一需要做的就是将Actor Portrait UMG元素拖到您的设计器中,并选择您的Actor类和背景世界。
- 使用任何世界资产作为背景世界
- 重构的API,为蓝图提供了更多的功能
- 更好的相机自动取景
功能一览表:
- 全动画(骨架网格体和粒子效果)
- 使用UMG设计器实时编辑
- 在单独的场景中渲染,不干扰主场景
- 适用于任何演员
插件 文件
插件 示例项目
杂项资源:
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