Features:
- Draw polygonal shaped trigger/overlap volumes in editor
- Visualize your PolyZone in editor as you create it
- Integrates with any actor through the included interface
Code Modules:
- PolyZones_Editor – Editor Module (Used to show visualizations of PolyZone while in editor
- PolyZones_Plugin – Runtime Module
Number of C++ Classes: 3 (2 Actors, 1 Interface)
Network Replicated: Not required, Server or Client side only, depending on use
特征:
- 在编辑器中绘制多边形形状的触发器/重叠卷
- 在编辑器中可视化你的多区
- 通过包含的界面与任何actor集成
代码模块:
- Polzones_editor-编辑器模块(用于在编辑器中显示Polzone的可视化
- Polzones_plugin-运行时模块
C++类数:3个(2个Actor,1个接口)
网络复制:不需要,仅服务器端或客户端,具体取决于使用情况




Join the Discord Community – Documentation
PolyZones is an Unreal Engine 5 plugin that allows you to create triggers or overlaps as complex polygonal shapes. These volumes are useful for cases where you would want a normal trigger or overlap, but need a much more precise shape, such as defining the interior of a non rectangular building.
Click here to Download the Playable Demo
Click here to Download the Demo Project Files
PolyZones是一个虚幻引擎5插件,允许您创建触发器或重叠为复杂的多边形形状。 这些体积对于需要正常触发或重叠但需要更精确形状的情况非常有用,例如定义非矩形建筑物的内部。
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