Features:

  • Easy to use.
  • Check if location is visible in fog of war.
  • Quickly implement a ready to use fog of war.
  • Component based workflow.
  • Add/Remove fog of war components at runtime.
  • Access fog of war functions as static functions.
  • Enable or disable fog of war completely via static function.

Code Modules:

  •  AgoraFogOfWar [Runtime]

Number of Blueprints: 0

Number of C++ Classes: 5

Network Replicated: Not tested as this was designed primarily for a single player game.

Supported Development Platforms: All platforms that Unreal supports.

Supported Target Build Platforms: All platforms that Unreal supports.

Documentation: Click here.

Example Project: None available

Important/Additional Notes: Have a nice day! :)

特征:

  • 易于使用。
  • 检查位置是否在战争迷雾中可见。
  • 快速实施一个随时可用的战争迷雾。
  • 基于组件的工作流。
  • 在运行时添加/删除war组件的雾。
  • 访问fog of war函数作为静态函数。
  • 通过静态功能完全启用或禁用战争迷雾.

代码模块:

  •  AgoraFogOfWar[运行时]

蓝图数目:0

C++类数:5

网络复制:没有测试,因为这主要是为单人游戏设计的。

支持的开发平台:虚幻支持的所有平台。

支持的目标构建平台:虚幻支持的所有平台。

文件: 点击这里.

示例项目:无可用

重要/附加说明:祝您有美好的一天! :)








This plugin will let you add fog of war system into your top-down or rts games. All the functions are static which means you can easily access the functions from anywhere in Blueprints or C++. I haven't tested this in multiplayer as this system was primarily designed for single player game.

Want to see this in an actual game? Check this out.

Showcase Video: https://youtu.be/wkduhCnZbPc

Join Discord: https://discord.gg/Zmd2EGcfz2

这个插件可以让你添加 战争迷雾 系统到您的自上而下或rts游戏。 所有函数都是静态的,这意味着您可以从蓝图或C++中的任何位置轻松访问函数。 我还没有在多人游戏中测试这一点,因为这个系统主要是为单人游戏设计的。

想在实际的游戏中看到这个吗? 看看这个.

展览短片: https://youtu.be/wkduhCnZbPc

加入不和谐: https://discord.gg/Zmd2EGcfz2

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