Easily create runtime visual effects for characters/landscapes/props or boost gameplay with Pixel Collisions. Multiplayer, Save/Load, Decals, UMG Text, multiple UV workflows all supported out-of-the-box with just one Blueprint node!
轻松为角色/风景/道具创建运行时视觉效果,或通过像素碰撞增强游戏性。 多人游戏,保存/加载,贴花,UMG文本,多个UV工作流程都支持开箱即用,只需一个蓝图节点!
Features:
* Paint effects on Skeletal meshes, Landscapes or Static meshes with a single node, receive paint inside your material as RGB/A channels ready for instant use.
* Decals, UMG Text, Custom brushes supported on all meshes, even skeletal meshes & ragdolls.
* Shoot projectiles through holes! Paint Blob Collision API allows you to apply custom collision tags to paint strokes and query them back, generating endless Gameplay possibilities.
* Quick integration into existing materials; use on any number of meshes (even dynamically spawned actors!) with zero additional setup.
* Multiple Paint Layers
* Multiple UV workflows supported for maximum flexibility: Mesh / World Space / Local Space UVs
* Save/Load support! Also load a single actor’s design onto hordes at runtime
Network Replicated: Yes, full support for multiplayer. All features are network ready out-of-the-box!
Supported Development Platforms: Win64
Supported Target Build Platforms: Win64, Linux
Example Projects: Download here
Documentation: drunkonnectar.com/mesh-painting-for-ue4/knowledge-base
Important/Additional Notes: Paint Blob collision does not use physx collision bodies, a custom collision API is used.
特征:
*在骨架网格体、地形或静态网格体上使用一个节点的油漆效果,在你的材料内接收油漆作为RGB/a通道准备立即使用。
*贴花, UMG文本,自定义画笔支持所有网格,甚至骨架网格和布娃娃。
*通过孔射击射弹! Paint Blob Collision API允许您应用自定义碰撞标记来绘制笔画并将其查询回来,从而生成无穷无尽的 游戏玩法 可能性。
*快速集成到现有材质中;可用于任意数量的网格体(甚至是动态生成的actor!)没有额外的设置。
*多个油漆层
*支持多种UV工作流以实现最大的灵活性:网格/世界空间/本地空间Uv
* 保存/加载 支持! 在运行时也将单个actor的设计加载到成群
网络复制:是的,完全支持多人游戏。 所有功能都是开箱即用的网络准备!
支持的开发平台:Win64
支持的目标构建平台:Win64、Linux
示例项目: 从这里下载
文件: drunkonnectar.com/mesh-painting-for-ue4/knowledge-base
重要/附加说明:油漆Blob碰撞不使用物理碰撞体,使用自定义碰撞API。
Watch: Video Showcase
Play: Packaged Demo
Example Projects: Download here
Documentation: Knowledge Base | Forums
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Boost your Visual FX and Gameplay with a single-node Mesh Painting solution which works on Characters, Landscapes, Static Meshes and provides Paint Collision for endless gameplay possibilities. Multiplayer and Save/Load system is provided for all features!
Create damage effects, texture decals, UMG tattoos and more. Quick integration with your existing materials and once setup, works on any number of actors, even dynamically spawned ones.
Pixel collision allows you to use painted effects as proxy collisions for gameplay, such as creating portals on walls or floors that custom projectiles or actors can pass through, for creating lava traps for A.I., etc.
Multiplayer is supported out-of-the-box with a carefully designed system that replicates your paint strokes efficiently.
手表: 短片展览
游戏: 打包演示
示例项目: 从这里下载
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提高你的 视觉FX 和 游戏玩法 使用单节点网格绘画解决方案,适用于 人物, 景观, 静态网格体 并提供 油漆碰撞 为无穷无尽的游戏可能性。 多人游戏 和 保存/加载系统 为所有功能提供!
创建伤害效果,纹理贴花,UMG纹身等等。 与现有材质快速集成,设置完成后,即可处理任意数量的actor,甚至动态生成的actor。
像素碰撞允许您将绘制效果用作游戏玩法的代理碰撞,例如在自定义投射物或actor可以穿过的墙壁或地板上创建门户,用于为Ai创建熔岩陷阱等。
多人游戏是支持开箱即用的精心设计的系统,有效地复制你的油漆笔划。
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