Features:
- Animation Blueprint implementation for Flipbooks.
- State machine implementation for Flipbooks inside Animation Blueprints.
- Added Animation Notify support for Flipbooks.
- Added Destroyable Tile support to TileMaps.
- Reworked TileMap Editor to support direct flipbook painting on layers.
- Reworked sprite depth sorting to support top-down views.
- Component-based workflow.
- Almost all the functionality is stored in components.
- Added custom 2D AI system that is fully compatible with the Unreal AI system.
- Complete AnimBP-driven character animation.
- Dynamic Combat System.
- Physics-based Grenades.
- RPG Systems
- Inventory System
- Inventory Bar and Hotkey bar.
- Loot system included.
- XP system
Code Modules:
- Pixel2D – Runtime
- Pixel2DEditor – UncookedOnly
- Pixel2DEditorPawnSensing – Editor
- Pixel2DEditorTileReplacer – Editor
- Pixel2DEditorTileMap – Editor
Number of Blueprints: 100+
Number of C++ Classes:160
Network Replicated: No
Supported Development Platforms: Windows,, Linux
Supported Target Build Platforms: Any
Documentation: Manual
特征:
- Flipbook的动画蓝图实现。
- 动画蓝图中Flipbook的状态机实现。
- 增加了动画通知对Flipbook的支持.
- 增加了可破坏的瓷砖支持TileMaps。
- 重新设计的TileMap编辑器支持在图层上直接绘制flipbook。
- 重做精灵深度排序以支持自上而下的视图.
- 基于组件的工作流。
- 几乎所有的功能都存储在组件中。
- 添加了与虚幻AI系统完全兼容的自定义2D AI系统。
- 完成AnimBP驱动的角色动画。
- 动作战系统。
- 基于物理的手榴弹。
- RPG系统
- 存货系统
- 库存栏和热键栏。
- 包括战利品系统。
- XP系统
代码模块:
- Pixel2D-运行时
- Pixel2DEditor-Unookedonly
- Pixel2DEditorPawnSensing-编辑
- Pixel2DEditorTileReplacer-编辑
- Pixel2DEditorTileMap-编辑器
蓝图数量:100+
C++类数:160
网络复制:没有
支持的开发平台:Windows、Linux
支持的目标构建平台:任何
文件: 手册
Discord | Features | Demo | Manual
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Polyart Studio Guarantee – Everything we make is crafted from scratch by our team — no AI, no shortcuts, no copyright issues. Just original, high-quality assets you can trust. Issues? Join our discord server linked above! We also offer full refunds if we can’t help you solve your issue.
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Note: This does not work on macOS.
Pixel 2D Top-Down Engine is the evolution of the Pixel 2D Platformer engine, which aims to pick up where Paper2D left off. It contains everything you need to create amazing Top-Down 2D games. No C++ knowledge is required, everything is accessible through blueprints.
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Each blueprint is clean and commented and all important variables are exposed, making it extremely easy to follow and customize.
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The plugin already contains features including animated and destroyable tiles, a completely redone TileMap editor that supports flipbook painting, flipbook animation blueprints and notifies, numerous examples of enemy AI behavior, a dynamic combat system using ray traces and physics projectiles, inventory systems, and more…
Art courtesy of Rafael Matos. Check out his work here: https://rafaelmatos.itch.io/
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保利亚特工作室保证 – 我们所做的一切都是由我们的团队从头开始制作的—没有人工智能,没有捷径,没有版权问题。 只是原始的,高质量的资产,你可以信任。 问题? 加入我们的不和谐服务器链接以上! 如果我们不能帮助您解决您的问题,我们也提供全额退款。
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注意:这不适用于macOS。
像素2D自上而下的引擎是像素2d平台引擎的演变,它的目标是在纸2d停止的地方。 它包含了创建令人惊叹的自上而下的2D游戏所需的一切。 不需要c++知识,一切都可以通过蓝图访问。
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每个蓝图都是干净的和注释的,所有重要的变量都是公开的,使它非常容易遵循和定制。
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该插件已经包含功能,包括动画和可破坏的瓷砖,一个完全重做TileMap编辑器,支持flipbook绘画,flipbook动画蓝图和通知,敌人AI行为的众多示例,使用射线痕迹和物理射弹的动态战斗系统,库存系统等等。..
艺术由拉斐尔*马托斯提供。 在这里查看他的工作:https://rafaelmatos.itch.io/
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