Features:

  • Customizable inventory and item sizes.
  • Equipment slots can be customized in any desired way, including adding, removing, and resizing them.
  • Switchable tabs allow users to add their own widgets to the tabs and seamlessly switch between them.
  • Full gamepad support and dynamic icon change when switching input devices.
  • Powerful interaction component that can be easily integrated into any system.
  • Items can be combined, used, split, rotated, moved, discarded, and inspected.
  • Any item can be added to the shortcut bar if desired.
  • Save and Load System. Allows for saving and loading of items, including dropped items, chest contents, and inventory. Interactions such as unlocked doors will also be saved.
  • The ability to enable additional slots panel that appears when organizing items in the inventory.
  • A separate settings file is available for almost all inventory parameters.
  • You can customize over 20 sounds for various interactions within the inventory system.
  • All the necessary functionality has been added to easily integrate with your weapon system.

Code Modules:

  • InventorySystemX [Runtime]
  • Input_ISX [Runtime]
  • InventorySXEditor [Editor]

Number of Blueprints: 37 (23 UMG)

Number of C++ Classes: 9;

Network Replicated: Yes

Supported Development Platforms: Windows, Linux, Mac

Supported Target Build Platforms: Win64, Mac, Linux, PS4, Xbox One

Documentation: Documentation.

Example Project: Demo

特征:

  • 可定制的库存和项目大小.
  • 设备插槽可以以任何需要的方式定制,包括添加、删除和调整它们的大小。
  • 可切换选项卡允许用户将自己的小部件添加到选项卡并在它们之间无缝切换。
  • 完整的游戏手柄支持和切换输入设备时的动态图标更改。
  • 强大的交互组件,可以轻松集成到任何系统中。
  • 物品可以组合,使用,拆分,旋转,移动,丢弃和检查。
  • 如果需要,任何项目都可以添加到快捷栏中。
  • 保存和加载系统。 允许保存和加载项目,包括下降的项目,胸部内容和库存. 互动,如解锁的门也将被保存。
  • 能够启用在库存中组织项目时出现的附加插槽面板。
  • 一个单独的设置文件可用于几乎所有库存参数。
  • 您可以为库存系统内的各种交互自定义超过20种声音。
  • 添加了所有必要的功能,可轻松与武器系统集成。

代码模块:

  • [运行时]
  • Input_ISX[运行时]
  • [编辑]

蓝图数量:37(23UMG)

C++类数:9;

网络复制:是

支持的开发平台:Windows、Linux、Mac

支持的目标构建平台:Win64,Mac,Linux,PS4,Xbox One

文件: 文件.

示例项目: 示范










Youtube:

Preview

Preview 1.5 Template

Demo:

Demo ( v 1.8 )

Demo ( v 1.4 ) (With equipment slots)

Other:

Documentation

Updates

User Showcases:

Pneumata, Pneumata, Steam Psycho Fear, Steam

CRISPR

Discord:

Community or Shank#2410

Email: m19tes@gmail.com

The Inventory System X is a convenient and easy-to-use tool with many high-quality features executed with great attention to detail. Inventory control is easy with both gamepad and keyboard, and the control elements automatically change when switching devices.

The inventory is very simple to use, with most settings located in a separate file. Almost everything is implemented in Blueprints, except for the Inventory Component and Storage Component, which were implemented in C++ for better optimization and multiplayer support. The inventory component has full functionality, allowing additional functionality to be added on top of the existing one without modifying the asset.

Furthermore, as an example of the inventory’s flexibility, it can be configured to prevent the use button for healing items from appearing when a player already has full health, or to prevent the player from discarding their only weapon.

I believe it’s important to mention that unlike other Engine Plugins, this one can be automatically copied to your project folder.

Youtube的:

预览

预览1.5模板

示范:

示范(v1.8)

示范(v1.4) (带设备插槽)

其他:

文件

更新资料

用户展示:

隆陇Pneumata, 隆陇Pneumata, 蒸汽 心理恐惧, 蒸汽

克里斯普

不和谐:

社区柄#2410

电邮:m19tes@gmail.com

库存系统X是一个方便和易于使用的工具与许多高质量的功能执行非常注重细节。 使用游戏手柄和键盘可以轻松控制库存,并且在切换设备时控制元素会自动更改。

清单使用起来非常简单,大多数设置都位于一个单独的文件中。 几乎所有的东西都在蓝图中实现,除了库存组件和存储组件,它们是在C++中实现的,以获得更好的优化和多人支持。 库存组件具有完整的功能,允许在现有组件的基础上添加额外的功能,而无需修改资源。

此外,作为库存灵活性的一个例子,它可以被配置为防止在玩家已经具有完全健康时出现用于治疗物品的使用按钮,或者防止玩家丢弃他们唯一的武器。

我相信重要的是要提到,与其他引擎插件不同,这个插件可以自动复制到您的项目文件夹中。

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