Features:
- Quest System
- Dialogue System
- FSM System
- A set of Graph Tools for all the above mentioned
Code Modules:
- AscentGraphSystem [Runtime]
- AscentGraphSystemEditor [Editor]
- AscentDialogueSystem [Runtime]
- AscentDialogueSystemEditor [Editor]
- AscentQuestSystem [Runtime]
- AscentQuestSystemEditor [Editor]
- AscentStateMachine [Runtime]
- AscentStateMachineEditor [Editor]
Number of Blueprints: 2
Number of C++ Classes: 48
Network Replicated: Yes (NEW V2!)
Supported Platforms: PC, Xbox One, Xbox Series X, PS4, PS5, Android, MacOs
Important/Additional Notes: works natively with ACF
Support: info@darktowerinteractive.it
特征:
- 任务系统
- 对话系统
- FSM系统
- 一组用于上述所有内容的图形工具
代码模块:
- 上升系统[运行时]
- [编辑]
- 上升系统[运行时]
- [编辑]
- 上升系统[运行时]
- AscentQuestSystemEditor[编辑]
- [运行时]
- [编辑]
蓝图数目:2
C++类数:48
网络复制: 是的(新V2!)
支持的平台:PC,Xbox One,Xbox Series X,PS4,PS5,Android,MacOs
重要/附加说明:本机适用于ACF
支持:info@darktowerinteractive.it
Node-based tools for Unreal Engine to create Quests, Dialogues, and State Machines. Effortlessly craft cinematic stories and engaging quests!
NEW V2.2 11/2024: Massively improved Node Editor tools for both Quests and Dialogue, and added Runtime Text Variables, to create runtime text replacements.
NEW V2 9/2023! Added network Replication!
Dialogue Tool: Empower your storytelling with complex, branchable dialogues, complete with sounds, cinematics and support for body and facial animations (Available also separately here)
Quest Tool: A versatile tool to create any kind of quests, supporting branched quests and with many pre made objectives. Easily create your own custom Objectives both in Blueprints or in Cpp.
FSM tool is a generic State Machine Editor that can be used for any problem that can be solved by implementing the State Pattern. (Available also separately here)
Every tool is component based for easy integration with any project.
Written in C++ but 100% usable in Blueprints only projects.
Works natively with Ascent Combat Framework, the definitive Action RPG creator.NEW! Upgrade for FREE to ACF ULTIMATE if you own ACF, Ascent Toolset and Ascent UI Tools! More info on our Discord Channel.
Introducing YARIN – THE FIRST AI ASSISTAN DEVELOPER FOR ACF – BETA VERSION can be tested here.
基于节点的虚幻引擎工具,用于创建任务、对话和状态机。 毫不费力地制作电影故事和引人入胜的任务!
新V2.211/2024: 大规模改进了任务和对话的节点编辑器工具,并添加了 运行时文本变量, 创建运行时文本替换。
新V2 9/2023! 新增网络复制!
对话工具:通过复杂的、可分支的对话来增强你的故事讲述能力,包括声音、过场动画和对身体和面部动画的支持 (另行提供 这里)
任务工具:一个多功能的工具来创建任何类型的任务,支持分支任务和许多预先制定的目标。 在蓝图或Cpp中轻松创建您自己的自定义目标。
FSM工具 是一个通用的状态机编辑器,可用于任何可以通过实现状态模式来解决的问题。 (另行提供 这里)
每个工具都是基于组件的,以便与任何项目轻松集成。
用C++编写,但100%仅适用于蓝图项目。
与本机合作 上升战斗框架,最终的动作RPG创作者。新的! 免费升级至 ACF终极 如果你拥有 ACF,ACF, 上升工具集 和 提升UI工具! 更多有关我们的资料 不和谐频道.
介绍雅林 -ACF的第一个AI ASSISTAN开发者 – 测试版 可以测试 这里.
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