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Features:

  • Attributes and Stats Management

  • Configurable Attribute and Stats generation logic

  • Modifiers Logic

  • Level Up Logic

  • Multiplayer Ready

  • Written in C++ for maximum performance

  • Sample UI and HUD bars

Code Modules:

  • ARS (Runtime)

Number of Blueprints: 5

Number of C++ Classes: 7

Network Replicated: Yes

Supported Development Platforms: Windows, Vr, PS4, Xbox One, Android

Supported Target Build Platforms: Windows, Vr, PS4, Xbox One, Android

Documentation: (CHAPTER 2 ONLY OF THIS DOCUMENT)

官方网站

不和谐支持

特征:

  • 属性和统计管理

  • 可配置属性和统计生成逻辑

  • 修饰符逻辑

  • 升级逻辑

  • 多人游戏准备

  • 用C++编写以获得最大性能

  • 示例UI和HUD栏

代码模块:

  • ARS(运行时)

蓝图数目:5

C++类数:7

网络复制: 是的

支持的开发平台:Windows,Vr,PS4,Xbox One,Android

支持的目标构建平台:Windows,Vr,PS4,Xbox One,Android

文件: (仅本文件第2章)








*This plugin is included in Ascent Combat Framework the definitive tool for your Action RPGs *

Advanced RPG System (ARS) is an Unreal Plugin that allows developers to easily built complex RPG Systems.

Being based on Components, ARS is totally system agnostic and 100% Plug and Play.

You’ll be able to define your own Attributes (like Strength, Dexterity, Intelligence etc.) your own Statistics (Health, Stamina, Mana etc.) and your Parameters (Melee Damage, Fire Damage, Crit Chance, Melee Defense etc).

ARS allows developers to define their very own rules on how each Attributes can affect the others through the use of float Curves, for example you can define how your Entities Constitution affects his own MaxHealth.

ARS comes with an Attributes Modifier system to temporarily or permanently apply modifications on your AttributeSet at runtime.

You can select between 2 different Level-up systems: an automatic one in which Attributes on level up are incremented through the use of curves and a Perk-based, in which at every level your Entity gains a certain amount of perks that can be used to increase his Attributes.

Advanced RPG System is built with Multiplayer in mind, so everything is efficiently replicated.

The system is written in C++ for efficiency, but all is exposed to Blueprints so that you can use it without writing a single line of code.

Sample Project – UPDATED! 6/3/2023

Video: https://youtu.be/Uz-PsQGe-ko

Check out Pask’s other products here.

*此插件包含在 上升战斗框架 你的行动Rpg游戏的最终工具 *

高级RPG系统(ARS)是一个虚幻插件,允许开发人员轻松构建复杂的RPG系统。

基于组件,ARS是完全系统无关的和 100%即插即用。

你将能够定义自己的属性(如力量,灵巧,智力等)。 你自己的统计数字(健康、耐力、法力等))和你的参数(近战伤害,火焰伤害,暴击机会,近战防御等)。

ARS允许开发人员通过使用浮动曲线来定义每个属性如何影响其他属性的规则,例如,您可以定义实体宪法如何影响自己的MaxHealth。

ARS带有一个 属性修饰符 系统在运行时临时或永久地对属性集应用修改.

你可以在两个不同的升级系统之间进行选择:一个自动的,通过使用曲线来增加升级的属性,另一个基于振作的系统,在每个级别上,你的实体都获得一定数量的额外津贴,可以用来增加他的属性。

先进的RPG系统是建立与 多人游戏 记住,所以一切都是有效的复制。

系统写在 C++ 为了效率,但都暴露于 蓝图 这样就可以不用写一行代码就可以使用了。

项目样本 -更新! 6/3/2023

短片: https://youtu.be/Uz-PsQGe-ko

查看Pask的其他产品 这里.

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