Rigged: (Yes)
Rigged to Epic skeleton: (Yes)
If rigged to the Epic skeleton, IK bones are included: (Yes)
Animated: (No)
Number of characters: 2
Vertex counts of characters: 67426
Number of Materials and Material Instances: 23
Number of Textures: 115
Texture Resolutions: (4096)
Supported Development Platforms:
Windows: (Yes)
Mac: (Yes)
Documentation: No
Important/Additional Notes: No
操纵:(是)
装备史诗骨架:(是的)
如果被装配到史诗骨架上,IK骨骼包括在内:(是的)
动画:(没有)
字符数:2
字符顶点数:67426
材质和材质实例数:23
纹理数量:115
纹理分辨率:(4096)
支持的开发平台:
视窗:(是)
Mac:(是)
文件:否
重要/附加说明:否
⚔️ Low-poly model of the character Aiden Stallhart – Character Survival
Suitable for games of different genres: RPG, strategy, first-person shooter, etc.
The character has a weapon.
Video preview – Link
🚨🚨🚨
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🦵🏼Rig
This rig is made on the basis of the UE4 mannequin skeleton, the bone hierarchy was left by default. For convenience, additional bones have been created, with them you can apply physics to any parts. For the rig, the Maya tool was used, without the use of third-party plugins, without controllers.
Additionat bones list:
Joint_Bag
Joint_Bag1
Joint_Bag2
Joint_Bag_Leg
Joint_Bag_Leg1
Joint_Bag_Leg2
Joint_Bag_Right
Joint_Bag_Right1
Joint_Bag_Right2
📗Polycount
Base Mesh
📝Faces – 61006 Verts – 67426 Tris – 119864
Weapon
📝Faces – 18270 Verts – 18822 Tris – 35806
In the model, it is desirable to use a shader with a two-sided display of polygons.
Preview images rendered in Unreal Engine 5
▪️角色aiden Stallhart的低聚模型-角色生存
适用于不同类型的游戏:RPG,策略,第一人称射击游戏等。
角色有武器。
视频预览 – 连结
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🦵🏼钻机/钻机
这个钻机是在UE4人体模型骨架的基础上制作的,默认情况下保留了骨骼层次结构。 为了方便起见,已经创建了额外的骨骼,有了它们,您可以将物理应用于任何部分。 对于钻机,使用了Maya工具,不使用第三方插件,也不使用控制器。
Additionat骨骼列表:
联合袋,联合袋
联合_bag1
联合_bag2
联合,联合
联合_bag_leg1
联合_bag_leg2
联合,联合
联合_bag_right1
联合_bag_right2
📗Polycount的
基本网格
▪Faces-61006Verts-67426Tris-119864
武器
▪Faces-18270Verts-18822Tris-35806
在模型中,希望使用具有双面显示多边形的着色器。
预览在虚幻引擎5中渲染的图像
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