This plugin is adaptable to your skills, I will show you the easiest way to use it but you can do a finest job.
With the new automatic dismemberment system it’s even easier to handle!
Code Modules:
- UEGoreSystem
Dependencies:
- Niagara
- Control Rig
Blueprints: 6
C++ Classes: 6
Network Replicated: Yes
DevPlatforms: Windows
Languages: English, Italian
Example Project: Plugin’s content folder (UE5.0+ should be Engine->Plugins->UEGoreSystemContent)
Support: Discord or use support email
Additional Notes: Please report any bug or suggestion, remember to rate!
这个插件是 适应你的技能,我会告诉你 最简单的方法 使用它,但 你可以做得最好.
与新 自动肢解系统 它更容易处理!
代码模块:
- Uegores系统
依赖关系:
- 尼亚加拉
- 控制钻机
蓝图:6
C++类:6
网络复制:是
DevPlatforms:Windows
语言:英语,意大利语
示例项目:插件的内容文件夹(UE5.0+应该是Engine->Plugins->UEGoreSystemContent)
支援服务: 不和谐 或使用支持电子邮件
附加说明:请报告任何错误或建议,记得评分!





If you need an updated version for UE4.27, reach me out on discord!
Current Version: v3.2.0 – Procedural Control Rig pipeline + Lyra Support (you don’t need C++ skills and it’s fully automated)
LYRA (video) Demonstration – Setup process
Top Down Rogue Lite Template (video) Demonstration – Setup process
Project example DOWNLOAD (v3.1.0)
Documentation:
GitHub (General)
Wound / Blood decals on Skeletal Mesh Tutorial (Free!)
Video Documentation
Quick Auto Dismemberment Setup (UE Skeleton) Video
Quick Auto Dismemberment Setup (Mixamo Skeleton) Video
Manually cut body limbs with Blender (baking process) (v2)
Manually cut body limbs with Blender (baking process) (v1)
Adding Decoration Mesh sockets
This plugin allows you to simply or automatically dismember your skeletal mesh. It aims to offer the most versatile solution to characters dismemberment and damage management (character hitbox damage multiplier).
It is highly customizable but also really easy to use and functions are fully exposed to blueprints!
Features:
-
C++ Plugin with exposed properties and functions to blueprints
-
Automatic dismemberment (beta)
-
Damage System based on hitboxes (physics asset), each part can have a different damage multiplier and max health amount
-
Fully Replicated (even with dedicated servers)
-
Optimized for UE5 (v3.0+)
-
Metahuman example
-
VFX and SFX system (support legacy system with decals and legacy particle system)
-
Niagara based VFXs examples
-
High quality blood decal examples
-
Spawn body fragments and additional decorations
-
Accurate detachment with physics
-
Documentation and plenty of examples inside the plugin folder
-
Multithread
-
19 Mocap animations
-
3+ years of active development and updates
[OLD]
GoreSystemV2 Documentation (previous UE4.27)
如果您需要UE4.27的更新版本,请通过discord联系我!
当前版本:v3.2.0 – 程序控制钻机管道+天琴座支持 (你不需要C++技能,它是完全自动化的)
自上而下流氓精简版模板 (短片) 示范表演 – 设置过程
文件:
GitHub (一般)
骨骼网格上的伤口/血液贴花教程 (免费!)
视频文档
用搅拌机手动切割身体肢体(烘烤过程) (v2)
用搅拌机手动切割身体肢体(烘烤过程) (v1)
这个插件允许你简单或自动地分割你的骨架网格体。 它的目的是提供 最通用的解决方案 到 角色肢解 和 损坏管理 (角色hitbox伤害乘数)。
它是 高度可定制 但也很容易使用和 功能完全暴露在蓝图中!
特征:
-
C++插件 向蓝图公开属性和函数
-
自动肢解 (测试版)
-
损坏系统 基于hitboxes(物理资源),每个部分可以有不同的伤害乘数和最大生命值
-
完全 复制的 (即使使用专用服务器)
-
优化为 UE5 (v3.0+)
-
元人类 例子:
-
特效特效 和 SFX 系统(支持带有贴花和遗留粒子系统的遗留系统)
-
尼亚加拉 基于VFXs的例子
-
优质血液贴花 例子:
-
产卵,产卵 尸体碎片 和 额外装饰
-
准确的分离 与物理
-
文件 和 插件文件夹中的大量示例
-
多线程
-
19摩卡普 动画
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3年以上 积极发展 和更新
[老]
GoreSystemV2文档 (以前的UE4.27)

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