• 500+ Blueprint-Exposed Functions, Events & Properties: Covers a wide variety of features and functionality.

  • Extendable High-Quality Movement: Suitable for any type of humanoid and animal/creature character, supports all collision shapes.

  • Grounded, Airborne, and Fluid Movement: With support for up to 12 additional user-defined movement modes by default.

  • Accurately Emulated and Fully Replicated GoldSource Movement: Includes all of the original quirks such as Surfing and Bunny Hopping.

  • Generalized Replication Interface: Allows you to implement your own custom movement components with full networking support.

  • No Hard-Coded C++ References: Everything is directly editable in Blueprint, providing maximum flexibility and iteration speed.

  • State-of-the-Art Replication System: With timestamp verification, prediction, replay, and lag compensation, allows for easy integration of custom logic.

  • Comprehensive Documentation: Features a dedicated documentation website and in-editor descriptions for every function, event, and property.

  • Basic Steam Integration: Includes a UI for hosting/joining to quickly set up test sessions in a real-world network environment.

  • Suitable for Blueprint-only, C++, and mixed development.

Number of C++ Classes: 184

Network Replicated: Yes (Listen & Dedicated Servers)

Supported Platforms: Win64 (see the FAQ for info on cross-platform support)

  • 500+蓝图公开的函数、事件和属性:涵盖了各种各样的特性和功能。

  • 可扩展的高品质机芯:适用于任何类型的人形和动物/生物角色,支持所有碰撞形状。

  • 接地、空中和流体运动:默认情况下,最多支持12种用户定义的运动模式。

  • 精确模拟和完全复制GoldSource运动:包括所有原始的怪癖,如冲浪和兔子跳跃。

  • 广义复制接口:允许您实现自己的自定义运动组件与完整的网络支持。

  • 没有硬编码的C++引用:所有内容都可以直接在蓝图中编辑,提供最大的灵活性和迭代速度。

  • 最先进的复制系统:具有时间戳验证,预测,重播和滞后补偿,允许轻松集成自定义逻辑。

  • 综合文件:拥有一个专门的文档网站和每个功能,事件和属性的编辑器描述。

  • 基本蒸汽集成:包括用于托管/加入的UI,以便在真实网络环境中快速设置测试会话。

  • 适用于仅蓝图、C++和混合开发。

C++类数:184

网络复制:是(监听和专用服务器)

支持的平台:Win64(见 常见问题 有关跨平台支持的信息)










🎥 DEVELOPER SHOWCASE – Check out this showcase of GMC-based games made by our community.

🎞️ TRAILER – Watch the original GMC release trailer.

🎮 DEVLOG – Hear about indie developer Rory’s experience with the plugin (not sponsored).

🏄 SURF DEMO – Surfing GoldSource physics demonstration.

🐇 BHOP DEMO – Bunny Hopping GoldSource physics demonstration.

🎓 FAQ – Find answers to frequently asked questions.

REVIEWS – Read written legacy reviews from UEM.

📖 DOCUMENTATION – Access the official documentation.

💬 DISCORD – Join our Discord server for the latest updates and support.

🤝 COMMUNITY RESOURCES:

GMC x ALS by Dixon

GMC Extended by Packetdancer

GMC Ability System (GMAS) by Reznok

🎉 GIVEAWAYS:

As a thank you to the community and to celebrate the release of GMCv2, all verified Discord members get a chance to win a $60/$70 Steam game each month for the remainder of 2024.

What exactly does this asset offer?

The GMC is a framework for creating movement systems of any kind and complexity that goes far beyond Unreal’s default capabilities in terms of features, flexibility and networking support. It is a highly customizable and Blueprint-friendly locomotion and replication toolkit, that will greatly facilitate your development process with its innovative design and myriad of built-in features and functionalities. Even seasoned developers will be amazed by the iteration speed and ease of use that comes with leveraging the GMC for creating single- and multiplayer games.

How do I know if I need this?

For single-player games, consider whether you need a more extensive, robust, flexible and feature-rich character movement implementation than what Unreal provides out of the box. However, if you’re making a multiplayer game, you almost certainly need this plugin if you want professionally replicated movement in your game. Implementing lag-free, server-authoritative multiplayer movement is a notoriously difficult task and very hard to get right – the GMC will help you immensely with this by automating almost all of the complex setup required for you.

Will I get any help after I buy this?

Absolutely. Your purchase not only grants you access to the asset itself but also to the Discord support server, which is home to an active and friendly community of fellow developers. Beyond receiving assistance with any GMC-related questions, the Discord server is a place where you can share feedback, showcase your work, access preview builds of upcoming GMC versions, download templates and community-generated content, and engage in discussions about game development in general. It’s a space where users can collaborate, learn from each other, and collectively improve their skills.

Anything else I should know before purchasing?

It is highly recommended that you review the FAQ section on the documentation website. This will provide you with a clear understanding of what to expect from the plugin and help you determine whether it meets your requirements.

Okay, I’ve purchased the asset. How do I get started?

Follow the instructions in DISCORD to verify your purchase and join the support server. Once verified, navigate to the first-steps channel, where you’ll find detailed information to guide you through the initial setup and get you started on your development journey.

If you have any more questions contact support@grimtec.net

Note: The GMC is a fully custom solution built from scratch and not related to Unreal’s Character/CharacterMovementComponent classes in any way. It is therefore not directly compatible with any assets or engine features that depend on these classes.

🎥 开发人员展示 -看看这个由我们的社区制作的基于GMC的游戏展示。

🎞️ 拖车/拖车 -观看原始GMC发布预告片。

🎮 发展日志 -了解独立开发者Rory对插件的体验(非赞助)。

🏄 冲浪演示 -冲浪GoldSource物理演示。

🐇 BHOP演示 -兔子跳GoldSource物理演示。

🎓 常见问题 -查找常见问题的答案。

检讨报告 -阅读uem的书面遗产评论。

📖 文件 -访问官方文件。

💬 不和谐 -加入我们的Discord服务器以获取最新的更新和支持。

🤝 社区资源:

GMC x ALS 狄克逊

GMC扩展 通过Packetdancer

GMC能力系统(GMAS) 通过Reznok

🎉 赠品:

作为对社区的感谢和庆祝GMCv2的发布,所有经过验证的Discord成员都有机会在2024的剩余时间内每月赢得$60/Steam70Steam游戏。

这项资产究竟提供了什么?

GMC是一个用于创建任何类型和复杂性的运动系统的框架,在功能、灵活性和网络支持方面远远超出了虚幻的默认功能。 它是一个高度可定制和蓝图友好的运动和复制工具包,它的创新设计和无数的内置特性和功能将极大地促进您的开发过程。 即使是经验丰富的开发人员也会对利用GMC创建单人和多人游戏所带来的迭代速度和易用性感到惊讶。

我怎么知道我是否需要这个?

对于单人游戏,请考虑是否需要比虚幻提供的开箱即用的更广泛、健壮、灵活且功能丰富的角色移动实现。 但是,如果你正在制作多人游戏,如果你想在游戏中专业复制运动,你几乎肯定需要这个插件。 实施无滞后,服务器权威的多人游戏运动是一项众所周知的艰巨任务,并且很难正确-GMC将通过自动化几乎所有复杂的设置来极大地帮助您。

我买了这个后会得到任何帮助吗?

绝对正确。 您的购买不仅可以让您访问资产本身,还可以访问Discord支持服务器,该服务器是其他开发人员的活跃和友好社区的所在地。 除了获得任何与GMC相关的问题的帮助外,Discord服务器还可以在这里分享反馈、展示您的工作、访问即将到来的GMC版本的预览构建、下载模板和社区生成的内容,以及参与有关游戏开发的讨论。 这是一个用户可以协作、相互学习和集体提高技能的空间。

在购买之前,我还应该知道什么?

强烈建议您查看 常见问题 文档网站上的部分。 这将让您清楚地了解插件的期望,并帮助您确定它是否符合您的要求。

好吧,我已经购买了资产。 我该如何开始?

按照以下说明操作 不和谐 验证您的购买并加入支持服务器。 一旦验证,导航到 第一步 通道,在那里你可以找到详细的信息来指导你完成初始设置,并让你开始你的开发之旅。

如果您有任何问题,请联系 support@grimtec.net

注意:GMC是从头开始构建的完全自定义解决方案,与虚幻的Character/CharacterMovementComponent类没有任何关系。 因此,它与依赖于这些类的任何资源或引擎功能不直接兼容。

声明:本站所有资源都是由站长从网络上收集而来,如若本站内容侵犯了原著者的合法权益,可联系站长删除。