Features:
- very useful for off-loading heavy tasks to another thread without writing a single line of code.
Number of Blueprints:
Number of C++ Classes: 3
Network Replicated: No
Supported Development Platforms: Win64, Win32, Linux, Android, PS4, XboxOne, Mac
Supported Target Build Platforms: Win64, Win32, Linux, Android, PS4, XboxOne, Mac
Tested Platforms: Win64.
Documentation: https://youtu.be/bab3ayu8lAY
Example Project: https://drive.google.com/open?id=1mg4c06GZuKDgnKg6UZozSgDuFr1Qzuvj
Important/Additional Notes:
- Do not spawn, delete, or modify AActors in non game thread
- Do not call timers in non game thread
- DynamicMaterialInstance functionality is not available from a non-game thread
特征:
- 对于将繁重的任务卸载到另一个线程而无需编写一行代码非常有用。
蓝图数目:
C++类数:3
网络复制:没有
支持的开发平台:Win64、Win32、Linux、Android、PS4、XboxOne、Mac
支持的目标构建平台:Win64,Win32,Linux,Android,PS4,XboxOne,Mac
测试平台:Win64。
文件:https://youtu.be/bab3ayu8lAY
示例项目:https://drive.google.com/open?id=1mg4c06GZuKDgnKg6UZozSgDuFr1Qzuvj
重要/附加注意事项:
- 不要在非游戏线程中生成、删除或修改AActors
- 不要在非游戏线程中调用计时器
- DynamicMaterialInstance功能不可用于非游戏线程
Call Function Async is a plugin that allows you to call a blueprint function by name in a separate thread and return the result to the main game thread.
Call Function Async是一个插件,允许您在单独的线程中按名称调用蓝图函数并将结果返回到主游戏线程。
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