A framework offering you advanced movement mechanics, such as climbing, rope swinging, vaulting from the get-go.

一个框架为您提供先进的运动力学,如攀登,绳索摆动,跳马从开始.

  • Supported Engine Versions: 4.26.2 and 4.27 If you are using UE4.26, it is mandatory to update to UE4.26.2 as the previous versions have a Cable Component glitch which has been resolved with UE4.26.2 Hotfix “UE-107794 GitHub 7741 : Fix possible blueprint crash in CableComponent::SetAttachEndToComponent”. On the other hand, UE4.27 works perfectly fine.
  • Number of Blueprints: 9
  • Number of C++ Classes: 20
  • Network Replicated: NO
  • Root-motion: NO
  • Animations: Placeholder only
  • Animation Type: In-Place (Physics-based)
  • Supported Development Platforms: Windows
  • Supported Target Build Platforms: Windows

  • 支持的引擎版本:4.26.2和4.27如果您使用的是UE4.26,则必须更新到UE4.26.2,因为以前的版本有一个电缆组件故障,该故障已通过UE4.26.2修补程序”UE-107794GitHub7741:修复CableComponent::SetAttachEndToComponent中可能出现的蓝图崩溃”解决。 另一方面,UE4.27工作得很好。
  • 蓝图数目:9
  • C++类数:20
  • 网络复制:没有
  • Root-motion:否
  • 动画:仅占位符
  • 动画类型:就地(基于物理)
  • 支持的开发平台:Windows
  • 支持的目标构建平台:Windows


Any support and sales of the product have ceased completely for the time being due to internal and personal reasons.

Any person who has purchased the plugin can still download it even if it is not for sale anymore.

——————————-

This framework offers you advanced movement mechanics implemented by Software Engineers and actual Gameplay Programmers from the get-go. The features are highly optimized, follow the main coding practices in the industry and include:

  • Car driving with physics-based doors (Wheeled PhysX Vehicles)
  • Ledge movement and Ledge climbing
  • Swimming/Diving (Compatible with Unreal Water Bodies Plugin, Character Follows Waves; etc..)
  • Rope Swinging with Physics Constraints
  • Grab-Point Climbing
  • Ladder Climbing
  • Procedural Ladder Actors
  • Vaulting
  • Mantling
  • Crouching, Sprinting & Prone
  • Advanced Debugging System (C++)
  • Centralized Input System with Priorities
  • Optimized on-screen or input-aligned Target Selection Tools

ALL GAMEPLAY BEHAVIOR IS EXPOSED TO BLUEPRINT! No need to touch a single line of code!

由于内部和个人原因,产品的任何支持和销售暂时完全停止。

任何购买了该插件的人仍然可以下载它,即使它不再出售。

——————————-

这个框架为您提供了由软件工程师和实际的游戏程序员从开始实现的先进的运动机制。 这些功能经过高度优化,遵循业界的主要编码实践,包括:

  • 汽车驾驶与基于物理的门(轮式PhysX车辆)
  • 壁架运动和壁架攀爬
  • 游泳/潜水(与虚幻水体插件兼容,角色跟随波浪;等。.)
  • 绳索摆动与物理约束
  • 抓点攀登
  • 爬梯
  • 程序阶梯演员
  • 跳马,跳马
  • 曼特林
  • 蹲伏、短跑和俯卧
  • 高级调试系统(C++)
  • 具有优先级的集中输入系统
  • 优化的屏幕或输入对齐的目标选择工具

所有游戏行为都暴露在蓝图中! 无需触摸一行代码!

声明:本站所有资源都是由站长从网络上收集而来,如若本站内容侵犯了原著者的合法权益,可联系站长删除。