Features:
- Built-In tool for drawing and saving symbols.
- Customizable parameters to modify Neural Network sensitivity.
- Simple setup for in game use.
- Example level with 3 mechanics (casting spells, drawing on mesh, minigame).
- Step by step tutorial inside the plugin.
- Drawing symbols is independent from size and position which makes it much easier to draw a correct symbol.
- Two debug widgets to test drawing accuracy in game.
- Possibility to create multiple symbol collections that can be set for recognition in gameplay.
Code Modules:
- SymbolRecognizerPlugin (Runtime)
- SymbolRecognizerEditor (Editor)
Number of Blueprints: 8
Number of C++ Classes: 20
Network Replicated: No
Supported Development Platforms: Win64/Win32
Supported Target Build Platforms: Win64/Win32
Documentation: 'ShowTutorial' inside plugin or partly in video tutorials
Example Project: Inside plugin SRTestLevel (SymbolRecognizer/Resources/TestContent)
Important/Additional Notes: Do not change default root plugin folder name. It must be 'SymbolRecognizerPlugin'.
特征:
- 用于绘制和保存符号的内置工具。
- 可自定义参数以修改神经网络灵敏度。
- 简单的设置在游戏中使用。
- 示例级别与3个力学(施法,绘制网格,迷你游戏).
- 一步一步的教程里面的插件。
- 绘制符号与大小和位置无关,这使得绘制正确的符号更加容易。
- 两个调试小部件来测试游戏中的绘图精度.
- 创建多个符号集合的可能性,可以设置为在游戏中识别。
代码模块:
- SymbolRecognizerPlugin(运行时)
- SymbolRecognizerEditor(编辑器)
蓝图数目: 8
C++类数: 20
网络复制:没有
支持的开发平台:Win64/Win32
支持的目标构建平台:Win64/Win32
文件:’ShowTutorial’内插件或部分在 短片教程
示例项目:插件内部SRTestLevel(SymbolRecognizer/Resources/TestContent)
重要/附加注意事项:不要更改默认的根插件文件夹名称。 它必须是’SymbolRecognizerPlugin’。
The plugin is no longer supported.
Please, choose Symbol Recognizer VR instead.
Plugin enables you to draw collections of Symbols/Patterns which can be recognized during gameplay by a Neural Network system.
It can be used in different gameplay scenarios:
- Cast a spell according to a mouse gesture
- Paint a symbol on doors and unlock them if correct
- Make a minigame that requires speed and precise drawing to pass
Basic functionality:
- Draw different patterns (Symbols) in a plugin's window. It can be letters, digits or any abstract shape. Launch machine learning and save the result. Test drawing accuracy inside the plugin window. Then do a simple setup in Blueprints or code to be able to draw and test the drawing accuracy in a game.
Workflow for in game drawing and testing symbols accuracy:
- Initialize drawing by calling a method BeginDrawing() on input PRESSED
- Pass brush (cursor) location into Draw() method when moving your brush or in Tick
- Call EndDrawing() to break current drawing line on input RELEASED
- When a drawing is finished Test its accuracy by calling TestDrawing or GetMostAccurateSymbol
- React somehow to the test result (either kill a player if failed of throw a blizzard of fireballs when succeeded)
- Call ClearCanvas when current drawing is not needed and want to start new drawing.
Plugin contains 3 examples of In Game usage (SRTestLevel)
不再支持该插件。
请选择 符号识别器VR 相反。
插件使您能够绘制符号/模式的集合,这些符号/模式可以在游戏过程中被神经网络系统识别。
它可以在不同的游戏场景中使用:
- 根据鼠标手势施法
- 在门上画一个符号,如果正确的话就解锁
- 制作一个需要速度和精确绘图才能通过的迷你游戏
基本功能:
- 在插件的窗口中绘制不同的图案(符号)。 它可以是字母,数字或任何抽象形状。 启动机器学习并保存结果。 在插件窗口内测试绘图精度。 然后在蓝图或代码中进行简单的设置,以便能够在游戏中绘制和测试绘图精度。
游戏绘图和测试符号准确性的工作流程:
- 通过在输入按下时调用方法BeginDrawing()来初始化绘制
- 在移动画笔或打勾时,将画笔(光标)位置传递到Draw()方法中
- 调用EndDrawing()在释放输入时中断当前绘图线
- 绘制完成后,通过调用TestDrawing或GetMostAccurateSymbol测试其准确性
- 以某种方式对测试结果做出反应(如果在成功时投掷暴风雪的火球失败,则杀死一名玩家)
- 当不需要当前绘图并希望开始新绘图时调用ClearCanvas。
插件包含3个游戏使用示例(SRTestLevel)
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