Features:

  • The grid visuals, dimensions, and related elements can be managed by a designated actor.
  • A single function can be used to determine the closest tile.
  • Further information on the selected tile, including location and unique identifier, is also available.
  • It is possible to lock the X, Y, or Z-axis and select a specific area to obtain all snap locations.
  • Additionally, audio can be enabled for selected tiles to enhance the overall user experience.
  • It is possible to modify the tile size, draw height, color, glow, and more.
  • Advanced settings offer the ability to impact line tracing, ignore actors during tracing, or disable decal projection.
  • Multiple debugging options are available to assist in streamlining the development process.

Code Modules: Central Grid

Number of Blueprints: 0

Number of C++ Classes: 0

Network Replicated: No

Supported Development Platforms: Win64

Supported Target Build Platforms: Win64

Documentation: https://carboniq-dev.github.io/site/snap-central

Changelog: https://carboniq-dev.github.io/site/snap-central/changelog

Example Project: https://github.com/carboniq-dev/snap-central-example

Important:

I kindly request that you ensure a comprehensive understanding of the functionalities of this plugin and highly recommend perusing the documentation for a comprehensive grasp of its operations.

Thank you for your interest!

特征:

  • 网格视觉对象、尺寸和相关元素可以由指定的actor管理。
  • 单个函数可用于确定最接近的瓦片。
  • 有关所选磁贴的更多信息,包括位置和唯一标识符,也可用。
  • 可以锁定X,Y或Z轴并选择特定区域以获得所有卡扣位置。
  • 此外,还可以为选定的磁贴启用音频,以增强整体用户体验。
  • 可以修改瓷砖大小,绘制高度,颜色,发光等。
  • 高级设置提供影响线条跟踪、在跟踪过程中忽略actor或禁用贴花投影的功能。
  • 有多个调试选项可帮助简化开发过程。

代码模块:中央网格

蓝图数目:0

C++类数:0

网络复制:没有

支持的开发平台:Win64

支持的目标构建平台:Win64

文件: https://carboniq-dev.github.io/site/snap-central

更新日志: https://carboniq-dev.github.io/site/snap-central/changelog

示例项目: https://github.com/carboniq-dev/snap-central-example

重要事项:

我恳请您确保全面了解此插件的功能,并强烈建议您阅读文档以全面掌握其操作。

谢谢你的关心!






Youtube Trailer

The plugin’s Central Grid actor simplifies snapping management by exposing its functionality through a single function, allowing developers to obtain snap locations, UIDs, and other relevant information. This enables easy implementation of custom snapping logic at runtime, making it suitable for games that require dynamic or procedural level design.

The visuals provide a clear and intuitive visual representation of the snapping system, simplifying the process for developers.

In summary, Snap Central is a useful Tool for developers looking to implement a grid snapping system at runtime in their Unreal Engine 5 games. With its straightforward function and optimized performance, the plugin simplifies snapping management with no computational overhead.

Youtube预告片

插件的 中央网格 actor通过单个函数公开其功能,从而简化了捕捉管理,允许开发人员获取捕捉位置、Uid和其他相关信息。 这样可以在运行时轻松实现自定义捕捉逻辑,使其适用于需要动态或过程级别设计的游戏。

视觉效果为捕捉系统提供了清晰直观的可视化表示,简化了开发人员的流程。

总括来说,Snap Central是一个有用的 开发人员工具 希望在运行时在他们的虚幻引擎5游戏中实现网格捕捉系统。 凭借其简单的功能和优化的性能,该插件简化了捕捉管理,没有计算开销。

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