Features:
- Highly optimized allowing 100s of AI on screen at once with high framerates(60-120+ FPS depending on scalability of plugin).
- Designed to be used with blueprints, and can be extended upon with your own functionality and behaviors.
- Utilizes behavior tree for customizability and optimization of NPC Behaviors.
- Included behavior tasks are written in C++ for fast execution.
- Utilizes a procedural pathfinding system that allows the NPC to intelligently move throughout the world on their own with minimal logic needed.
- This plugin allows you to procedurally set the Skeletal Mesh of the character or the Material of the Skeletal Mesh.
- Comes with optimization components for character classes that allow them to be loaded or unloaded from the level based on the distance from the player with only a single blueprint node.
Code Modules:
- Pedestrian_System – RunTime
Number of Blueprints: 11
Number of C++ Classes: 4
Network Replicated: Yes
Supported Development Platforms: (Windows 64 bit, MacOS)
Supported Target Build Platforms: (Windows 64 bit, MacOS, iOS, Android)
Documentation: Written Plugin Documentation
Important/Additional Notes: Requires the “Crowd Manager” project setting defaults to be adjusted to have 100s of AI working, check documentation for more information under “Setup”
特征:
- 高度优化,允许100S的AI在屏幕上一次高帧速率(60-120+FPS取决于插件的可扩展性)。
- 设计用于蓝图,并可使用您自己的功能和行为进行扩展。
- 利用行为树来定制和优化NPC行为.
- 包含的行为任务是用C++编写的,以便快速执行。
- 利用一个程序性的寻路系统,允许NPC以最少的逻辑智能地自己在世界各地移动。
- 此插件允许您以程序方式设置角色的骨架网格体或骨架网格体的材质。
- 附带针对角色类的优化组件,允许基于与只有单个蓝图节点的玩家的距离从关卡中加载或卸载角色类。
代码模块:
- 行人系统-运行时
蓝图数目:11
C++类数:4
网络复制:是
支持的开发平台:(Windows64位,MacOS)
支持的目标构建平台:(Windows64位,MacOS,iOS,Android)
文件: 编写插件文档
重要/附加说明:需要调整”人群管理器”项目设置默认值以使100S的AI工作,请查看文档以获取”设置”下的更多信息
🔗 Quick Links
📺 Video Tutorials Setup | V2 | Custom Characters
📚 Join the discord for support, questions, and news:
⚡ Need something custom? Check out our studio services
✅ Pro Supports 5.0-Current
⚠️ Pro Vs Lite, What’s the difference?
Lite includes: Core functionality with forward-based pathfinding and wandering pathfinding.
Pro Includes: All Lite Features + Randomized pathfinding + Directional Pathfinding + Interface for interacting with world objects.
🔥 About
This plugin allows you to quickly and easily implement large-scale realistic crowd and pedestrian systems utilizing procedural behaviors with high performance. With 100s of AI on screen at once you can create realistic worlds such as a large bustling city, it can be scaled up or down to fit any level or project.
🚀 Features:
-
Highly optimized allowing 100s of AI on screen at once with high framerates.
-
Designed to be used with blueprints, and can be extended with your own functionality and behaviors.
-
Utilizes behavior tree for customizability and optimization of NPC Behaviors.
-
Included behavior tasks are written in C++ for fast execution.
-
Utilizes a procedural pathfinding system that allows the NPC to intelligently move throughout the world on their own.
-
This plugin allows you to procedurally set the Skeletal Mesh of the character or the Material of the Skeletal Mesh.
-
Comes with optimization components for character classes that allow them to be loaded or unloaded from the level based on the distance from the player with only a single blueprint node.
▪快速链接
📚加入 不和谐 有关支持、问题和新闻:
我需要定制吗? 查看我们的 工作室服务
🚀 查看精简版
✅专业支援 5.0-电流
⚠️Pro Vs Lite,有什么区别?
Lite包括:具有基于正向的寻路和漫游寻路的核心功能。
Pro包括:所有精简版功能+随机寻路+定向寻路+与世界对象交互的界面。
🔥约
这个插件允许您快速和容易地实现大规模现实的人群和行人系统利用程序行为与高性能。 在屏幕上同时显示100s的AI,您可以创建逼真的世界,例如大型繁华城市,它可以放大或缩小以适应任何级别或项目。
🚀功能:
-
高度优化,允许100S的AI在屏幕上一次与高帧速率。
-
设计用于蓝图,并可使用您自己的功能和行为进行扩展。
-
利用行为树来定制和优化NPC行为.
-
包含的行为任务是用C++编写的,以便快速执行。
-
利用程序寻路系统,使NPC能够智能地自己在世界各地移动。
-
此插件允许您以程序方式设置角色的骨架网格体或骨架网格体的材质。
-
附带针对角色类的优化组件,允许基于与只有单个蓝图节点的玩家的距离从关卡中加载或卸载角色类。
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