Features:

  •  Simple
  •  Cross-Platform
  • 2D and 3D Widgets Support
  •  Auto Action Mapping Detection for Enhanced Input System (UE5.1+) and Legacy Input System
  • Custom Keys Support
  • Combinational Keys Support (e.g. Shift + E or Q+E+F)
  • Flexible
  • Manual Controls
  • Custom Platforms Support (up to 9)

Code Modules:

  •  TutorialsManagerPlugin (Runtime)

Number of Key/Button Textures: +450

Textures Sizes: Mostly 128×128

Number of Blueprints: 5

Number of C++ Classes: 3

Network Replicated: No

Supported Development Platforms: All platforms except for HTML & Win32

Supported Target Build Platforms: All platforms except for HTML & Win32

特征:

  •  简单
  •  跨平台
  • 2D和3D小部件支持
  •  增强型输入系统(UE5.1+)和旧式输入系统的自动动作映射检测
  • 自定义密钥支持
  • 组合键支持(例如Shift+E或Q+E+F)
  • 灵活
  • 手动控制
  • 自定义平台支持(最多9个)

代码模块:

  •  TutorialsManagerPlugin(运行时)

按键/按键纹理数量:+450

纹理尺寸:大部分为128×128

蓝图数目:5

C++类数:3

网络复制:没有

支持的开发平台:除HTML和Win32外的所有平台

支持的目标构建平台:除HTML和Win32之外的所有平台










Advanced Tutorials Manager is out (100% BP)!

Demonstration Video (Watch the video to see what it’s capable of)

Documentation

Playable Demo (2D Widgets | Default) | Playable Demo (3D Widgets | for VR)

Quick Start Tutorial Video (First time setup guide)

Example Project (UE5.1+ with EIS) | Example Project (You can try it after you owned the plugin)

Important Note for Example Project: If you’re using EIS and UE5.3+, you should go to Project Settings -> Engine -> Enhanced Input. Then tick “Enable World Subsystem” and “Enable User Settings” boxes otherwise the plugin won’t function correctly.

Updates Log

Discord

With this plugin you can set up tips and tutorials throughout the map and trigger them one by one as the player goes to tutorial points or you can show tutorials manually without depending it on the player’s location.

Tutorial text will get parsed by the plugin and adds the keys retrieved from Enhanced Input or Action/Axis Mapping to the text.

Examples:

  • Enhanced Input System: You use indices inside your tutorial text and then select the Mapping Context and Input Action, then the keys/buttons will retrieved based on the selected platform. “Press {0} to move around.” this will be displayed as “Press [W][S][A][D] to move around”.

  • Legacy Input System: “Use {MoveForward} {MoveRight} to move around” will convert to “Use [W][S][A][D] to move around” in the game. (MoveRight and MoveForward are of course 2 axis mappings)

What can you use it for

  • Setting up gameplay tutorials

  • Showing gameplay tips to the player

  • Demonstrating gameplay mechanics to the player

There are different type of settings for each tutorial

  • 2 Different Tutorial Types (Message, Modal)

  • 4 Different Trigger Types (In Range, On Crossed, On Previous Tutorial End, Manual)

  • 4 Different End Types (Auto Expire, On Any Key Down, On All Keys Down, Manual)

You can easily switch between different platforms at runtime.

Looking for a similar system but for cutscenes? Check out Interactive Cutscene

Included Platforms (Out of the Box)

  • PC

  • XB

  • PS

  • Ocs Quest (VR)

  • S Index (VR)

  • H Vive (VR)

Other Platforms

Platforms that are not listed above require additional setup, you should do these steps in order to get them working in your game:

  1. Get your desired platform’s controller icon pack

  2. Set up a custom platform in Tutorials Manager, here’s how. Don’t worry there are examples for other platforms so you’ll be okay during the process.

Icon Packs Only (Without the Manager)

高级教程经理出来了(100%BP)!

示范短片 (观看视频,看看它的能力)

文件

可玩演示 (2D小部件| 违约情况) | 可玩演示 (3D小部件/用于 VR/VR)

快速入门教程视频 (首次安装指南)

示例项目(UE5.1+与EIS) | 示例项目 (你拥有插件后可以尝试一下)

例如项目的重要说明:如果您使用的是EIS和UE5.3+,则应转到项目设置->引擎->增强输入。 然后勾选”启用世界子系统”和”启用用户设置”框,否则插件将无法正常工作。

更新日志

不和谐

有了这个插件,你可以在整个地图上设置提示和教程,并在玩家进入教程点时逐个触发它们,或者你可以手动显示教程,而不依赖于玩家的位置。

教程文本将被插件解析,并将从增强输入或动作/轴映射检索到的键添加到文本中。

例子::

  • 增强的输入系统:您在教程文本中使用索引,然后选择映射上下文和输入操作,然后键/按钮将根据所选平台检索。 “按{0}左右移动。”这将显示为”按[W][S][A][D]四处移动”。

  • 传统输入系统:”使用{MoveForward}{MoveRight}四处移动”将在游戏中转换为”使用[W][S][A][D]四处移动”。 (MoveRight和MoveForward当然是2轴映射)

你能用它做什么?

  • 设置游戏教程

  • 向玩家展示游戏技巧

  • 向玩家演示游戏机制

每个教程都有不同类型的设置

  • 2种不同的教程类型(消息,模态)

  • 4种不同的触发类型(在范围内,交叉,上一教程结束,手动)

  • 4种不同的结束类型(自动过期,任何键关闭,所有键关闭,手动)

您可以在运行时轻松地在不同平台之间切换。

寻找一个类似的系统,但过场动画? 退房 互动过场动画

包含的平台(开箱即用)

  • 个人电脑

  • XB型

  • PS

  • Ocs任务(VR)

  • S指数(VR)

  • H Vive(VR)

其他平台

上面未列出的平台需要额外的设置,您应该执行这些步骤,以使它们在您的游戏中工作:

  1. 获取您想要的平台的控制器图标包

  2. 在教程管理器中设置自定义平台, 以下是如何做到的. 不要担心有其他平台的例子,所以在这个过程中你会没事的。

仅图标包(没有管理器)

声明:本站所有资源都是由站长从网络上收集而来,如若本站内容侵犯了原著者的合法权益,可联系站长删除。