Features:
- Dialogue Builder Plugin Inside [link];
- Two types of Walkie-Talkie models;
- Two-Handed System option. Compass is included as an example of right-hand usage;
- Code is only for Dialogue Tree Editor. Else workflow is made on the Blueprints;
- Arms and Body made on the Epic Skeleton;
- Two types of Walkie-Talkie dialogue workflow: triggered and traced
- Animations included;
- Idle Speech, Timed Decisions with forced answers, TypeWrite Effect, Skip Dialogue Phrase;
- Compas functionality;
- GamePad Support;
- UE localization supports;
Support:
Discord: link
Mail: gregorshin@gmail.com
Code Modules:
Runtime: DialogueBuilder
Editor: DialogueBuilderEditor
Number of C++ Classes: 3 runtime classes, 23 editor classes;
Number of Blueprints: 12;
Network Replicated: Yes;
Supported Development Platforms: Windows, Linux, Mac
Supported Target Build Platforms: Windows, Linux, Android, Mac, iOS
Important Note: Walkie-Talkie System based on Dialogue Builder Plugin Code. Not recommended to use two plugins in one project
特征:
- 对话生成器插件里面[连结];
- 两种类型的对讲机型号;
- 双手系统选项。 指南针是包括作为右手用法的一个例子;
- 代码仅适用于对话树编辑器。 其他工作流是在蓝图上创建的;
- 史诗骨架上制作的手臂和身体;
- 两种类型的对讲机对话工作流程:触发和跟踪
- 动画包括;
- 空闲的演讲,定时的决定与强制答案,打字效果,跳过对话短语;
- Compas功能;
- 游戏手柄支持;
- UE本地化支持;
支援服务:
不和谐: 连结
代码模块:
运行时:DialogueBuilder
编辑:DialogueBuilderEditor
C++类数:3个运行时类,23个编辑器类;
蓝图数目:12;
网络复制:是;
支持的开发平台:Windows、Linux、Mac
支持的目标构建平台:Windows,Linux,Android,Mac,iOS
重要提示:基于对话生成器插件代码的对讲机系统。 不建议在一个项目中使用两个插件
Overview / Demo / Documentation
First-person Template to create your story using a Walkie-talkie, with the choosing dialogue options to communicate
创建您的第一人称模板 故事使用对讲机,与选择对话选项进行交流
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