Features:

  • Dialogue Builder Plugin Inside [link];
  • Two types of Walkie-Talkie models;
  • Two-Handed System option. Compass is included as an example of right-hand usage;
  • Code is only for Dialogue Tree Editor. Else workflow is made on the Blueprints;
  • Arms and Body made on the Epic Skeleton;
  • Two types of Walkie-Talkie dialogue workflow: triggered and traced
  • Animations included;
  • Idle Speech, Timed Decisions with forced answers, TypeWrite Effect, Skip Dialogue Phrase; 
  • Compas functionality;
  • GamePad Support;
  • UE localization supports;

Support:

Discord: link

Mail: gregorshin@gmail.com

Code Modules:

Runtime: DialogueBuilder

Editor: DialogueBuilderEditor 

Number of C++ Classes: 3 runtime classes, 23 editor classes;

Number of Blueprints: 12;

Network Replicated: Yes;

Supported Development Platforms: Windows, Linux, Mac

Supported Target Build Platforms: Windows, Linux, Android, Mac, iOS

Important Note: Walkie-Talkie System based on Dialogue Builder Plugin Code. Not recommended to use two plugins in one project

特征:

  • 对话生成器插件里面[连结];
  • 两种类型的对讲机型号;
  • 双手系统选项。 指南针是包括作为右手用法的一个例子;
  • 代码仅适用于对话树编辑器。 其他工作流是在蓝图上创建的;
  • 史诗骨架上制作的手臂和身体;
  • 两种类型的对讲机对话工作流程:触发和跟踪
  • 动画包括;
  • 空闲的演讲,定时的决定与强制答案,打字效果,跳过对话短语; 
  • Compas功能;
  • 游戏手柄支持;
  • UE本地化支持;

支援服务:

不和谐: 连结

邮件: gregorshin@gmail.com

代码模块:

运行时:DialogueBuilder

编辑:DialogueBuilderEditor 

C++类数:3个运行时类,23个编辑器类;

蓝图数目:12;

网络复制:是;

支持的开发平台:Windows、Linux、Mac

支持的目标构建平台:Windows,Linux,Android,Mac,iOS

重要提示:基于对话生成器插件代码的对讲机系统。 不建议在一个项目中使用两个插件










Overview / Demo / Documentation

First-person Template to create your story using a Walkie-talkie, with the choosing dialogue options to communicate

概览 / 示范 / 文件

创建您的第一人称模板 故事使用对讲机,与选择对话选项进行交流

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