Features:
- more then two interlocutors
- handy editors for dialogues and phrase animation
- automatic gameplay conditions & actions to control dialogue flow dynamically
- automatic conditions allow to test variables in character actor
- custom conditions and events
- support of Sound/Dialogue Wave
- support of many layers of animations and facial expressions based on morph targets
- included animations: 9 – upper body, 5 – head, 2 – idle looped, 3 – full-body with root motion
- dialogues and phrases animation sets can be exported to JSON via data tables
- doesn’t require custom character class
Code Modules:
- UltimateDialogue (Runtime)
- UltimateDialogueEditor (Editor)
Number of Blueprints: 2 (including animation blueprint)
Number of Animations: 20
Number of C++ Classes: 48 – 11 runtime classes, 2 interfaces, 35 editor classes
Number of Custom Asset Types: 4
Network Replicated: No
Supported Development Platforms: Windows, Linux
Supported Target Build Platforms: Windows, Linux, Android
Documentation: PDF
Example Project: [5.2] [4.24+] [Project from Tutor4]
特征:
- 两个以上的对话者
- 方便的对话和短语动画编辑器
- 动态控制对话流的自动游戏条件和操作
- 自动条件允许测试角色actor中的变量
- 自定义条件和事件
- 支持声音/对话波
- 支持基于变形目标的多层动画和面部表情
- 包括动画:9-上半身,5-头部,2-空闲循环,3-全身与根运动
- 对话和短语动画集可以通过数据表导出到JSON
- 不需要自定义字符类
代码模块:
- 最后对话(运行时)
- UltimateDialogueEditor(编辑)
蓝图数量:2个(含动画蓝图)
动画数量:20
C++类数:48-11个运行时类,2个接口,35个编辑器类
自定义资产类型数量:4
网络复制:没有
支持的开发平台:Windows、Linux
支持的目标构建平台:Windows、Linux、Android
文件: PDF格式
Everything you need to build dialogues in your RPG and Action-RPG games (except lip-sync). The plugin includes easy and flexible graph editor to create dialogue trees and phrases editor to build procedural character animation from pre-existing animation assets. Initial set or motion captured animations is included, and you can add as many new animations as you want. Text localization is supported via string tables and localization dashboard. Audio localization works via Dialogue Wave assets.
I provide long-term support and consider personal requests.
Please contact me, if you’re interested in demo version.
Videos:
- Simple demo
- Demo with QTE: Overview | Tutorial Part 1 – Part 2 – Part 3 – Part 4
- Comprehensive demo with interactive cutscenes: Overview | Tutorial (4h 20 min)
- Animation setup and conditions/actions overview
- Included animations overview
所有你需要建立对话在你的RPG和动作RPG游戏(除了唇形同步). 该插件包括简单灵活的图形编辑器,用于创建对话树和短语编辑器,以从预先存在的动画资源构建程序性角色动画。 包括初始设置或运动捕获动画,您可以添加任意数量的新动画。 通过字符串表和本地化仪表板支持文本本地化。 音频本地化工作通过对话波资产.
我提供长期的支持,并考虑个人的要求。
如果您对演示版本感兴趣,请与我联系。
[ 论坛支持线程 ]
短片:
评论(0)