Features:

  • Exposes the Magnetic Pickup Component which can be attached to any actor
  • Magnetic (follow) functionality when another actor gets in range
  • Configurable references, classes or both, and actor tags for which actor(s) can trigger the follow
  • Configurable follow speed and trigger radius
  • Configuration on per archetype and per instance basis
  • Can be used in a variety of way for gameplay elements like pickups, follow-enemies, incoming hostile projectiles and more…
  • 2 callbacks, for when the object is magnetized and de-magnetized

Code Modules: MagneticPickup

Number of C++ Classes: 2

Supported Development Platforms: Windows

Supported Target Build Platforms: Win64, Win32

2020-10-11 – Update:

  • Exposed the following properties of the component to Blueprints: Is Enabled, Trigger Actors, Trigger Classes, Trigger Tags, Trigger Mode, Speed, Speed Multiplier, Magnetic Sphere Radius
  • Added PreInitialize and Initialize functions (exposed to BP) for manual initialization

2019-08-13 – Update:

  • Added Actor Tags as trigger method

Documentation

Example Project

特征:

  • 暴露可连接到任何actor的磁性拾取组件
  • 当另一个actor进入范围时,磁性(跟随)功能
  • 可配置的引用、类或两者,以及actor可以触发以下操作的actor标记
  • 可配置跟随速度和触发半径
  • 基于每个原型和每个实例的配置
  • 可以以多种方式用于游戏元素,如皮卡,跟随敌人,传入的敌对射弹等。..
  • 2回调,用于对象被磁化和去磁化时

代码模块:磁点

C++类数: 2

支持的开发平台:窗户

支持的目标构建平台:Win64,Win32

2020-10-11-更新:

  • 向蓝图公开组件的以下属性:已启用、触发器Actor、触发器类、触发器标签、触发器模式、速度、速度倍增器、磁球半径
  • 添加了用于手动初始化的预初始化和初始化函数(暴露于BP)

2019-08-13-更新:

  • 添加Actor标签作为触发器方法

文件

示例项目




Showcase

Discord

Magnetic Pickup plugin exposes the Magnetic Pickup Component, which gives a magnetic (follow) functionality for any actor it is attached to. Has set of configurable properties such as follow speed, trigger actor references, trigger actor classes and trigger radius.

Can be used in a variety of way for gameplay elements like pickups, follow-enemies, incoming hostile projectiles and more…

展览厅

不和谐

磁性拾取插件公开了磁性拾取组件,它为它所连接的任何actor提供了磁性(跟随)功能。 拥有一组可配置的属性,如跟随速度、触发actor引用、触发actor类和触发半径。

可以以多种方式用于游戏元素,如皮卡,跟随敌人,传入的敌对射弹等。..

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