FEATURES:

  • Quick and easy integration
  • Single-player & Multi-player
  • Melee, Ranged, animal, zombie, civilian, guard AI examples
  • Lifecycle that let’s NPC to have schedules as day/night routine (UE 5.2+ Only)
  • Basic flying Actors (i.e. a Raven example provided)
  • Trace Based Melee Hit Detection
  • Player Activated AI
  • Sight and Hearing Senses
  • Send and receive messages to communicate with other AI
  • Individual setting for Idle, Roam, Melee, Flee, Ranged, Investigate, Follow
  • Ranged Aim Offset
  • AI Spawners Blueprint (Ideal for both linear and open world maps)
  • Hit reaction animation inputs with cooldown
  • Foot Step Component with unlimited foot types support
  • Example of a 3rd person character
  • Additional blueprints utilizing the Animation Sharing plugin to create 300+ basic roaming AI with significant improved FPS

Version: 2.2.3

Number of Blueprints: 45

Number of C++ Classes: 23

Network Replicated: Yes

Supported Development Platforms: Windows

Supported Target Build Platforms: Windows

Documentation: Link

Example Project: Included with the plugin

特征:

  • 快速简便的集成
  • 单人及多人
  • 近战,远程,动物,僵尸,平民,守卫AI例子
  • 生命周期,让NPC有时间表作为白天/晚上的例程(仅UE5.2+)
  • 基本飞行演员(即提供的乌鸦示例)
  • 基于跟踪的近战命中检测
  • 玩家激活AI
  • 视觉和听觉感官
  • 发送和接收消息以与其他AI通信
  • 空闲,漫游,近战,逃离,远程,调查,跟随
  • 远程瞄准偏移
  • AI Spawners蓝图(适用于线性和开放世界地图)
  • 使用冷却时间命中反应动画输入
  • 具有无限足型支持的足步组件
  • 第三人称角色的例子
  • 使用动画共享插件创建300+基本漫游AI的附加蓝图,具有显着改进的FPS

版本:2.2.3

蓝图数目:45

C++类数:23

网络复制:是

支持的开发平台:Windows

支持的目标构建平台:Windows

文件: 连结

示例项目:包含在插件中










Fast AI is an AI system written in C++ for optimal performance. It supports both single-player and multi-player. It comes with many features, examples and AI spawners. It lets you create variety of AI system for open world to linear games. It lets you create AI NPC for Lifecycle, Melee, Ranged, animal, zombie, civilian, guard AI.

Demo Showcase Video

Tutorial Video

Discord

NOTE: The Player and NPC AI are based on the Character class.

FEATURES:

  • Quick and easy integration

  • Single-player & Multi-player

  • Melee, Ranged, animal, zombie, civilian, guard AI examples

  • Lifecycle that let’s NPC to have schedules as day/night routine (UE 5.2+ Only)

  • Roaming water vehicles (uses UE Water plugin)

  • Basic flying Actors (i.e. a Raven example provided)

  • Trace Based Melee Hit Detection

  • Player Activated AI

  • Sight and Hearing Senses

  • Send and receive messages to communicate with other AI

  • Individual setting for Idle, Roam, Melee, Flee, Ranged, Investigate, Follow

  • Ranged Aim Offset

  • AI Spawners Blueprint (Ideal for both linear and open world maps)

  • Hit reaction animation inputs with cooldown

  • Foot Step Component with unlimited foot types support

  • Example of a 3rd person character

  • Additional blueprints utilizing the Animation Sharing plugin to create 300+ basic roaming AI with significant improved FPS

Version: 2.2.3

Number of Blueprints: 45

Number of C++ Classes: 23

Network Replicated: Yes

Supported Development Platforms: Windows

Supported Target Build Platforms: Windows

Documentation: Link

Example Project: Included with the plugin

快速AI是一个用C++编写的人工智能系统,以获得最佳性能. 它支持单人游戏和多人游戏。 它配备了许多功能,示例和AI产卵器。 它可以让你创建各种AI系统的开放世界线性游戏。 它可以让你创建Ai NPC的生命周期,近战,远程,动物,僵尸,平民,守卫AI。

示范展览短片

教程视频

不和谐

注意:玩家和NPC AI基于角色类。

特征:

  • 快速简便的集成

  • 单人及多人

  • 近战,远程,动物,僵尸,平民,守卫AI例子

  • 生命周期,让NPC有时间表作为白天/晚上的例程(仅UE5.2+)

  • 漫游水上车辆(使用UE水上插件)

  • 基本飞行演员(即提供的乌鸦示例)

  • 基于跟踪的近战命中检测

  • 玩家激活AI

  • 视觉和听觉感官

  • 发送和接收消息以与其他AI通信

  • 空闲,漫游,近战,逃离,远程,调查,跟随

  • 远程瞄准偏移

  • AI Spawners蓝图(适用于线性和开放世界地图)

  • 使用冷却时间命中反应动画输入

  • 具有无限足型支持的足步组件

  • 第三人称角色的例子

  • 使用动画共享插件创建300+基本漫游AI的附加蓝图,具有显着改进的FPS

版本:2.2.3

蓝图数目:45

C++类数:23

网络复制:是

支持的开发平台:Windows

支持的目标构建平台:Windows

文件: 连结

示例项目:包含在插件中

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