Features: (Please include a full, comprehensive list of the features of the product)

  •  Over 2 MILLION loot points without losing FPS.
  •  Work with World Composition with World Origin Rebasing
  • Multiplayer support.
  • All calculations take place on the server-side.
  • Anew algorithm is used, it doesn’t matter if you have 100 loot items or 100,000 loot items.
  • If you decide to add a new weapon or armor to the spawn for your world, for example, you can now do it in 2 clicks.
  • The code is written in C++ to improve performance. Using the plugin does not require knowledge of C++.
  • Easy to use and easy to integrate into your project.
  • Free support for our products in discord.

Code Modules:

  •  ULGBoxComponent(Type: Runtime)
  •  ALGSupportSpawnActor(Type: Runtime)
  •  ALootGeneratorBlockZone(Type: Runtime)
  • ULootGeneratorComponent(Type: Runtime)
  • ALootGeneratorDirector(Type: Runtime)
  • ALootGeneratorPlace(Type: Runtime)
  • ALootGeneratorSectors(Type: Runtime)
  • ALootGeneratorSpawner(Type: Runtime)
  • ALootGeneratorZone(Type: Runtime)

Number of Blueprints: 7

Number of C++ Classes: 9

Network Replicated: Yes

Supported Development Platforms: Win64, Android

Supported Target Build Platforms: Win64, Android

Documentation: Documentation, Discord

Example Project: Included

Important/Additional Notes:

特点:(请包括一个完整的,全面的产品功能列表)

  •  超过200万的战利品点,而不会失去FPS。
  •  与世界组成工作与世界起源重新调整
  • 多人游戏支持。
  • 所有计算都在服务器端进行。
  • 使用新的算法,如果你有100个战利品或100,000个战利品,这并不重要。
  • 例如,如果你决定为你的世界添加一个新的武器或盔甲,你现在可以在2次点击中完成。
  • 代码是用C++编写的,以提高性能。 使用插件不需要c++的知识。
  • 易于使用,易于集成到您的项目中。
  • 免费支持我们的产品在不和谐.

代码模块:

  •  ULGBoxComponent(类型:运行时)
  •  ALGSupportSpawnActor(类型:运行时)
  •  ALootGeneratorBlockZone(类型:运行时)
  • ULootGeneratorComponent(类型:运行时)
  • ALootGeneratorDirector(类型:运行时)
  • ALootGeneratorPlace(类型:运行时)
  • ALootGeneratorSectors(类型:运行时)
  • ALootGeneratorSpawner(类型:运行时)
  • ALootGeneratorZone(类型:运行时)

蓝图数目:7

C++类数:9

网络复制:是

支持的开发平台:Win64、Android

支持的目标构建平台:Win64、Android

文件: 文件, 不和谐

示例项目:包含

重要/附加注意事项:




Video

OUR ASSETS

OUR ASSETS 2

Documentation, Discord

Loot Generator: Maximum Efficiency and Full Control Over Loot Spawning in Your Project!

Introducing Loot Generator — the ideal solution for developers that eliminates all the complexities of loot generation and management in your game. With this tool, you can create a vibrant and dynamic world filled with a variety of items without sacrificing performance.

Key Features:

Intelligent Spawner:

  • Precise spawner size adjustment ensures that only items perfectly fitting the designated point appear.

  • Items will no longer spawn inside textures or overlap with other objects.

Unlimited Loot Lists:

  • Create endless loot lists for different regions, events, or NPCs.

  • Set the spawn probability for each item individually.

Flexible Spawn Configuration:

  • Specify exact spawn points or define entire areas for loot generation.

  • Control respawn time, removal time, and other parameters for each item.

Integration with NPCs and Actors:

  • Use a special component for NPCs or other actors to enable them to generate loot from your lists.

  • Global zones allow you to override loot lists for specific areas, ensuring variety and realism.

Powerful Optimization:

  • A unique optimization algorithm processes between 100 and 100,000 loot items without performance loss.

  • The system tracks item pickups or movements and initiates a countdown until their respawn.

Full Control and Customization:

  • Register discarded items from the inventory for further management.

  • Set spawn distance and optimization parameters for each item.

  • Prevent loot from spawning directly in front of players to maintain balance and realism.

Advantages of Using Loot Generator:

  • Create vast, rich worlds with millions of items without system strain.

  • Easily update and expand loot lists during development, adding new items with just a few clicks.

  • Perfect for networked games, with all calculations performed server-side for synchronization and stability.

  • Enhance player engagement with dynamic loot spawning based on their actions and movements.

Imagine the Possibilities: You have an open-world game and want to fill it with a variety of loot: health packs, weapons, tools, clothing, resources, etc. With Loot Generator, you can:

  • Place over 2 million items on the map while maintaining over 120 frames per second.

  • Create complex loot systems where different biomes and regions feature distinct loot with set probabilities.

  • Ensure realistic item respawning by taking into account when and where they were picked up by players.

Loot Generator is your indispensable assistant for creating a rich and lively game world. Simplify development, improve performance, and give players an unforgettable experience!

Basic features:

  1. Over 2 MILLION loot points without losing FPS.

  2. Work with World Composition with World Origin Rebasing

  3. Multiplayer support.

  4. All calculations take place on the server-side.

  5. A new algorithm is used, it doesn’t matter if you have 100 loot items or 100,000 loot items.

  6. If you decide to add a new weapon or armor to the spawn for your world, for example, you can now do it in 2 clicks.

  7. The code is written in C++ to improve performance. Using the plugin does not require knowledge of C++.

  8. Easy to use and easy to integrate into your project.

Disclamer: Your actor should use StaticMesh or SkeletalMesh as root.

Advantages of Choosing Our Plugins:

  • Experience and Reliability: With over 5 years in the market, we offer proven and professional solutions for your projects.

  • Regular Updates: We continuously update and improve our plugins, ensuring you always have access to the most advanced development tools.

  • Industry Recognition: We have been featured multiple times on Epic Games’ ShowCase, which confirms the quality of our work.

  • Free Support and Community: In our Discord, you’ll receive support for using our products and can exchange ideas with other developers.

  • Collaborative Development: Many features have been implemented thanks to suggestions from our community. Your ideas help us improve our plugins, making them even more useful for your projects.

Update 1.1.3

+ distanceBetweenBlocks – Added the ability to change the distance between blocks. So you can discharge the matrix of blocks, which makes it possible to cover even very long distances.

+ Fixed a problem with the rotation of the LootGeneratorPlace actor

Update 1.1.2

+ Added the ability to change the offset for spawn. This is suitable if the pivot mesh is not in the center.

Update 1.1

+add support child actor Spawner. 

Now you can add a spawner to your actor. For example, you can make a closet or refrigerator in advance and just place them on the level.

All plugins for optimizing your project:

  1. Loot Generator

  2. World Director PRO (included World Director Actor and World Director NPC)

  3. World Director NPC

  4. World Director Actor

  5. Population Control

  6. Foliage Assistant PRO

短片

我们的资产

我们的资产2

文件, 不和谐

战利品发生器:最大的效率和完全控制战利品产卵在您的项目!

介绍战利品发生器-理想的解决方案开发者,消除所有复杂的战利品产生和管理在您的游戏。 使用此工具,您可以在不牺牲性能的情况下创建一个充满各种项目的充满活力和活力的世界。

主要特点:

智能产卵器:

  • 精确的产卵器大小调整确保只有完全符合指定点的项目出现。

  • 项目将不再在纹理内部生成或与其他对象重叠。

无限的战利品清单:

  • 为不同的地区,事件或Npc创建无尽的战利品列表。

  • 单独设置每个项目的生成概率。

灵活的生成配置:

  • 指定确切的产卵点或定义整个区域的战利品产生.

  • 控制每个项目的重生时间,移除时间和其他参数。

与Npc和演员的整合:

  • 使用Npc或其他演员的特殊组件,使他们能够从您的列表中生成战利品。

  • 全局区域允许您复盖特定区域的战利品列表,确保多样性和现实主义。

强大的优化:

  • 一个独特的优化算法处理100到100,000个战利品没有性能损失.

  • 该系统跟踪项目拾起或移动,并启动倒计时,直到他们重生。

完全控制和定制:

  • 从库存中登记废弃物品,以便进一步管理。

  • 为每个项目设置生成距离和优化参数。

  • 防止战利品直接在玩家面前产卵,以保持平衡和真实感。

使用战利品发生器的优点:

  • 在没有系统压力的情况下,用数以百万计的物品创造广阔而丰富的世界。

  • 在开发过程中轻松更新和扩展战利品列表,只需点击几下即可添加新物品。

  • 完美的网络游戏,所有计算执行服务器端同步和稳定。

  • 根据玩家的动作和动作增强玩家的参与度.

想象一下可能性: 你有一个开放世界的游戏,并希望用各种战利品填充它:健康包,武器,工具,服装,资源等。 使用Loot Generator,您可以:

  • 在地图上放置超过200万个项目,同时保持每秒超过120帧。

  • 创建复杂的战利品系统,其中不同的生物群落和区域具有不同的战利品与设定的概率。

  • 通过考虑玩家在何时何地捡到物品,确保真实的物品重新获得。

Loot Generator是您打造丰富活泼的游戏世界不可或缺的助手。 简化开发,提高性能,给玩家一个难忘的体验!

基本特征:

  1. 超过200万的战利品点,而不会失去FPS。

  2. 与世界组成工作与世界起源重新调整

  3. 多人游戏支持。

  4. 所有计算都在服务器端进行。

  5. 使用了新的算法,如果你有100个战利品或100,000个战利品,这并不重要。

  6. 例如,如果你决定为你的世界添加一个新的武器或盔甲到产卵,你现在可以在2次点击中完成。

  7. 代码是用C++编写的,以提高性能。 使用插件不需要c++的知识。

  8. 易于使用,易于集成到您的项目中。

Disclamer:你的actor应该使用StaticMesh或SkeletalMesh作为root。

选择插件的优势:

  • 经验和可靠性:在市场上有超过5年的经验,我们为您的项目提供经过验证和专业的解决方案。

  • 定期更新:我们不断更新和改进我们的插件,确保您始终可以访问最先进的开发工具。

  • 业界认可:我们多次在史诗游戏的展示中出现,这证实了我们的工作质量。

  • 免费支持和社区:在我们的Discord中,您将获得使用我们产品的支持,并可以与其他开发人员交换想法。

  • 协作发展:由于我们社区的建议,许多功能已经实现。 你的想法帮助我们改进插件,使它们对你的项目更有用。

更新1.1.3

+distanceBetweenBlocks-增加了改变块之间的距离的能力。 因此,您可以排出块的矩阵,这使得可以复盖甚至非常长的距离。

+修复了LootGeneratorPlace actor旋转的问题

更新1.1.2

+添加了更改生成偏移量的功能。 如果枢轴网格不在中心,这是合适的。

更新1.1

+添加支持儿童演员产卵器。 

现在,您可以向actor添加产卵器。 例如,您可以提前制作壁橱或冰箱,只需将它们放在水平上。

所有用于优化项目的插件:

  1. 战利品发生器

  2. 世界导演专业 (包括世界导演演员及世界导演NPC)

  3. 世界全国人大委员

  4. 世界导演演员

  5. 人口控制

  6. 植物助理专业

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