Features:
- Support for any number of colors for any number of objects
- Only one component for character or camera
- Different colors for each of the objects in the actor
- Written in C++ for better performance
Code Modules:
- AdvancedFadeObjectsPROComponent (Type: Runtime)
Number of Blueprints: 1
Number of C++ Classes: 1
Network Replicated: Yes
Supported Development Platforms: Win64, Android, Mac, IOS, Linux
Supported Target Build Platforms: Win64, Android, Mac, IOS, Linux
Documentation: Documentation, Discord
Example Project: Included
Important/Additional Notes:
特征:
- 支持任意数量的对象的任意数量的颜色
- 角色或相机只有一个组件
- Actor中的每个对象都有不同的颜色
- 用C++编写以获得更好的性能
代码模块:
- AdvancedFadeObjectsPROComponent(类型:运行时)
蓝图数目:1
C++类数:1
网络复制:是
支持的开发平台:Win64, 机器人, Mac电脑, IOS的, Linux操作系统
支持的目标构建平台:Win64, 机器人, Mac电脑, IOS的, Linux操作系统
示例项目:包含
重要/附加注意事项:
Advanced Fade Objects PRO: Effortless Control of Object Transparency!
This system automatically makes objects transparent between the character and the camera using a single component. It supports objects of any complexity and with any number of materials. Transparent materials can have different colors, and objects can be differentiated by tags for precise visual customization. All code is written in C++ for maximum performance. You don’t need to manually change materials — Advanced Fade Objects PRO handles everything, ensuring smooth transitions and enhanced visual comfort for the player.
Features:
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Support for any number of colors for any number of objects
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Only one component for character or camera
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You can adjust the fade rate
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You can change it to any of your material
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Written in C++ for better performance
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Works with any number of material IDs on the object
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Different colors for each of the objects in the actor
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2 operating modes. Exclusion and Inclusion methods
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Pause, Enable, and Disable in runtime
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Support for any number of colors for any number of objects
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Easy to use and easy to integrate into your project.
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Free support for our products in discord.
Advantages of Choosing Our Plugins:
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Experience and Reliability: With over 5 years in the market, we offer proven and professional solutions for your projects.
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Regular Updates: We continuously update and improve our plugins, ensuring you always have access to the most advanced development tools.
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Industry Recognition: We have been featured multiple times on Epic Games’ ShowCase, which confirms the quality of our work.
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Free Support and Community: In our Discord, you’ll receive support for using our products and can exchange ideas with other developers.
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Collaborative Development: Many features have been implemented thanks to suggestions from our community. Your ideas help us improve our plugins, making them even more useful for your projects.
Update 1.4.0 for UE 5.4+
+ Added offset by height. Now you can choose which part of the actor to show.
Update 1.3 for UE-5.3
+ Added offset on the vector. For example, now you can configure that objects are hiding only if they hide the character of the character.
UPDATE 1.2 for UE5
Now works in multiplayer.
Update 1.1.2 for UE5, 427
+ The ability to use a material and an instance instead of just an instance, which makes it possible to cast a shadow, but only if the opacity in the material is greater than 0.3.
Update 1.0.1 – Minor fixes in the materials instance.
Disclamer: This will not work with FoliageInstanceMesh.
高级淡入淡出对象PRO:轻松控制对象透明度!
该系统使用单个组件自动使对象在角色和相机之间透明。 它支持任何复杂的对象和任何数量的材料. 透明材料可以有不同的颜色,并且可以通过标签来区分对象,以实现精确的视觉定制。 所有代码都是用C++编写的,以获得最大的性能. 您不需要手动更改材质—Advanced Fade Objects PRO处理所有内容,确保平滑过渡并增强玩家的视觉舒适度。
特征:
-
支持任意数量的对象的任意数量的颜色
-
角色或相机只有一个组件
-
您可以调整淡入淡出率
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您可以将其更改为您的任何材料
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用C++编写以获得更好的性能
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在对象上使用任意数量的材质Id
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Actor中的每个对象都有不同的颜色
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2种操作模式。 排除和包含方法
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在运行时暂停、启用和禁用
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支持任意数量的对象的任意数量的颜色
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易于使用,易于集成到您的项目中。
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免费支持我们的产品在不和谐.
选择插件的优势:
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经验和可靠性:在市场上有超过5年的经验,我们为您的项目提供经过验证的专业解决方案。
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定期更新:我们不断更新和改进我们的插件,确保您始终可以访问最先进的开发工具。
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业界认可:我们多次在史诗游戏的展示中出现,这证实了我们的工作质量。
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免费支持和社区:在我们的Discord中,您将获得使用我们产品的支持,并可以与其他开发人员交换想法。
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协作发展:由于我们社区的建议,许多功能已经实现。 你的想法帮助我们改进插件,使它们对你的项目更有用。
更新1.4.0为UE5.4+
+添加高度偏移。 现在,您可以选择要显示演员的哪个部分。
更新1.3为UE-5.3
+在矢量上添加偏移量。 例如,现在您可以配置对象只有在隐藏角色的字符时才隐藏。
UE5的更新1.2
现在在多人游戏中工作。
Ue5,427的更新1.1.2
+使用材质和实例而不仅仅是实例的能力,这使得可以投射阴影,但前提是材质中的不透明度大于0.3。
更新1.0.1-materials实例中的小修复。
Disclamer:这不会与FoliageInstanceMesh工作。
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