Features:
- Collision Detection can be used simultaneously on multiple components deriving from Primitive Component (Static/Skeletal mesh)
- Rotating Actor towards selected direction (through interface function) e.g AI rotating towards its target while attacking / Player rotating towards movement input while playing root motion animation
- Anim notify classes which allows to enable / disable functionality of the components in animations
- Example project from preview video
Code Modules: CombatComponents (Runtime)
Number of C++ Classes: 7
Network Replicated: Yes
Supported Development Platforms: Windows
Supported Target Build Platforms: Windows
特征:
- 碰撞检测可以同时用于从基元组件(静态/骨架网格体)派生的多个组件
- 向选定方向旋转Actor(通过界面功能)例如AI向目标旋转,同时攻击/玩家在播放根运动动画时向运动输入旋转
- 动画通知类,允许启用/禁用动画中组件的功能
- 预览视频中的示例项目
代码模块: 战斗组件(运行时)
C++类数: 7
网络复制: 是的
支持的开发平台: 窗户
支持的目标构建平台: 窗户





Plugin speeds up a process of creating combat systems and not only.
Contact Email: szewczykgrzesiek@gmail.com
Included Components:
- CollisionHandler – detects collision using traces, can be used both on skeletal and static mesh.
- RotatingOwner – allows to rotate owner of the component to given direction.
插件加快了创建战斗系统的过程,而不仅仅是。
联络电邮: szewczykgrzesiek@gmail.com
包含的组件:
- CollisionHandler-使用轨迹检测碰撞,可用于骨架和静态网格体。
- RotatingOwner-允许将组件的所有者旋转到给定的方向。
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