Features:

  • Collision Detection can be used simultaneously on multiple components deriving from Primitive Component (Static/Skeletal mesh)
  •  Rotating Actor towards selected direction (through interface function) e.g AI rotating towards its target while attacking / Player rotating towards movement input while playing root motion animation
  • Anim notify classes which allows to enable / disable functionality of the components in animations
  • Example project from preview video

Code Modules: CombatComponents (Runtime)

Number of C++ Classes: 7

Network Replicated: Yes

Supported Development Platforms: Windows

Supported Target Build Platforms: Windows

Documentation

Example Project 4.22

Executable Demo

特征:

  • 碰撞检测可以同时用于从基元组件(静态/骨架网格体)派生的多个组件
  •  向选定方向旋转Actor(通过界面功能)例如AI向目标旋转,同时攻击/玩家在播放根运动动画时向运动输入旋转
  • 动画通知类,允许启用/禁用动画中组件的功能
  • 预览视频中的示例项目

代码模块: 战斗组件(运行时)

C++类数: 7

网络复制: 是的

支持的开发平台: 窗户

支持的目标构建平台: 窗户

文件

示例项目4.22

可执行演示










Plugin speeds up a process of creating combat systems and not only.

Contact Email: szewczykgrzesiek@gmail.com

Preview Video

Included Components:

  • CollisionHandler – detects collision using traces, can be used both on skeletal and static mesh.
  • RotatingOwner – allows to rotate owner of the component to given direction.

插件加快了创建战斗系统的过程,而不仅仅是。

联络电邮: szewczykgrzesiek@gmail.com

预览视频

包含的组件:

  • CollisionHandler-使用轨迹检测碰撞,可用于骨架和静态网格体。
  • RotatingOwner-允许将组件的所有者旋转到给定的方向。
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